Home Java javaTutorial Java source code example for implementing tank battle game

Java source code example for implementing tank battle game

Oct 20, 2017 am 10:06 AM
java

This article mainly introduces the source code example of the Java version of the Tank Battle game. The editor thinks it is quite good. Now I will share it with you and give it as a reference. Let’s follow the editor to take a look.

Organize the documents, search out the code of a Java version of the tank battle game, sort it out and streamline it a little, and share it.


package tankwar;

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.io.File;
import java.io.FileInputStream;
import java.util.ArrayList;
import java.util.Random;

import javax.swing.BorderFactory;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;

import tankwar.Tank.Direction;
import barrier.EnemyBorn;
import barrier.Gold;
import barrier.Home;
import barrier.Iron;
import barrier.SelfBorn;
import barrier.Wall;
/**
 * Java学习交流QQ群:589809992 我们一起学Java!
 */
public class TankWar implements KeyListener {
  static boolean TIMEOUT = false;
  private JFrame f;
  private JPanel gamePanel;
  private PanelShow messgePanel;
  private myPanel p;
  private Tank myTank;
  public static final int AREA_WIDTH = 830;
  public static final int AREA_HEIGHT = 800;
  private ArrayList<Missle> missles = new ArrayList<Missle>();
  private ArrayList<Tank> allTanks = new ArrayList<Tank>();
  private ArrayList<Boom> booms = new ArrayList<Boom>();
  private ArrayList<Wall> walls = new ArrayList<Wall>();
  private ArrayList<Iron> irons = new ArrayList<Iron>();
  private ArrayList<Gold> golds = new ArrayList<Gold>();
  private ArrayList<Item> items = new ArrayList<Item>();
  private ArrayList<EnemyBorn> enemyBorns = new ArrayList<EnemyBorn>();
  private SelfBorn selfBorn;
  private Home home;
  private Tank enemyTank;
  private Random r;
  private ImageIcon backGround;
  private final String map;
  private int tankMax;
  private boolean over = false;
  private static int selfMax = 3;
  private boolean win;
  private boolean flash = false;
  private TankWar tw = this;
  static int SCORE = 0;

  private final JFrame mainF;
  private int style;

  public TankWar(String map, int tankMax, JFrame mainF, int style)
      throws Exception {
    this.map = map;
    this.tankMax = tankMax;
    this.mainF = mainF;
    this.style = style;
    init();
  }

  private void init() {
    f = new JFrame("坦克大战 V3.0");
    gamePanel = new JPanel(null);
    p = new myPanel();
    p.setBackground(Color.WHITE);
    r = new Random();
    messgePanel = new PanelShow();
    initMap(new File("map/" + map));

    try {
      myTank = new Tank(selfBorn.getX(), selfBorn.getY(), true, allTanks,
          walls, irons, golds, missles, home, booms, style);
    } catch (Exception e1) {
    }
    myTank.setDir(Direction.U);

    allTanks.add(myTank);
    addTank();
    try {
      backGround = new ImageIcon(
          TankWar.class.getResource("/pic/whiteback.jpg"));
    } catch (Exception e) {
    }

    p.setBorder(BorderFactory.createEtchedBorder(Color.BLACK, Color.WHITE));
    p.setSize(AREA_WIDTH, AREA_HEIGHT);
    messgePanel.setBounds(AREA_WIDTH, 0, 200, AREA_HEIGHT);
    gamePanel.add(messgePanel);
    gamePanel.add(p);
    f.add(gamePanel);
    f.setBounds(0, 0, AREA_WIDTH + 200, AREA_HEIGHT);
    f.setDefaultCloseOperation(3);
    f.setResizable(true);
    f.setFocusable(true);
    f.addKeyListener(this);
    f.setVisible(true);

    new Thread(new Runnable() {
      public void run() {
        while (!over) {
          if (!myTank.isLive()) {
            selfMax--;
            if (selfMax < 0) {
              f.removeKeyListener(tw);
              over = true;
              win = false;
              break;
            } else {
              myTank.setLevel(1);
              myTank.setX(selfBorn.getX());
              myTank.setY(selfBorn.getY());
              myTank.setDir(Direction.U);
              myTank.setHp(50);
              myTank.setLive(true);
            }
          }
          if (tankMax <= 0 && allTanks.size() == 1) {
            f.removeKeyListener(tw);
            over = true;
            win = true;
          }
          if (!home.isLive()) {
            f.removeKeyListener(tw);
            over = true;
            win = false;
          }
          p.repaint();
          myTank.move();
          for (int i = 1; i < allTanks.size(); i++) {
            allTanks.get(i).move();
            allTanks.get(i).setNoFire(myTank.getNoFire() + 1);
            // if(allTanks.get(i).getX()%5==0&&allTanks.get(i).getY()%5==0)
            aI(allTanks.get(i));
          }
          if (allTanks.size() <= enemyBorns.size() + 1)
            addTank();
          myTank.setNoFire(myTank.getNoFire() + 1);
          messgePanel.setEnemyCount(tankMax);
          messgePanel.setSelfCount(selfMax);
          messgePanel.setScore(SCORE);
          if (SCORE % 500 == 0) {
            SCORE += 100;
            Item item = new Item(allTanks, booms, irons, home);
            items.add(item);
            item.start();
          }
          try {
            Thread.sleep(30);
          } catch (InterruptedException e) {
          }
        }

        over();
      }

    }).start();

  }

  private class myPanel extends JPanel {
    /**
     * 
     */
    private static final long serialVersionUID = 4408440723797225328L;

    @Override
    public void paintComponent(Graphics g) {
      super.paintComponent(g);
      g.drawImage(backGround.getImage(), 0, 0, null);
      for (int j = 0; j < walls.size(); j++) {
        walls.get(j).draw(g);
      }
      for (int j = 0; j < irons.size(); j++) {
        irons.get(j).draw(g);
      }
      for (int j = 0; j < golds.size(); j++) {
        golds.get(j).draw(g);
      }
      for (int j = 0; j < enemyBorns.size(); j++) {
        enemyBorns.get(j).draw(g);
      }
      home.draw(g);
      selfBorn.draw(g);

      for (int j = 0; j < allTanks.size(); j++) {
        allTanks.get(j).drawTank(g);
      }
      for (int j = 0; j < irons.size(); j++) {
        irons.get(j).draw(g);
      }

      for (int i = 0; i < missles.size(); i++) {
        missles.get(i).drawMissle(g);
        if (!missles.get(i).isLive())
          missles.remove(i);
      }
      for (int i = 0; i < booms.size(); i++) {
        if (booms.get(i).isLive())
          booms.get(i).drawBoom(g);
        else
          booms.remove(i);
      }
      for (int j = 0; j < items.size(); j++) {
        if (!items.get(j).isLive()) {
          items.remove(j);
          continue;
        }
        items.get(j).draw(g);
      }
      if (over)
        drawOver(g);
      messgePanel.repaint();
    }
  }

  @Override
  public void keyTyped(KeyEvent e) {
    // TODO Auto-generated method stub

  }

  @Override
  public void keyPressed(KeyEvent e) {
    if (over) {
      if (e.getKeyCode() == KeyEvent.VK_F1) {
        over = false;
        missles.clear();
        allTanks.clear();
        booms.clear();
        walls.clear();
        irons.clear();
        golds.clear();
        enemyBorns.clear();
        try {
          init();
        } catch (Exception e1) {
        }
      } else {
        f.setVisible(false);
        mainF.setSize(800, 800);
        mainF.setVisible(true);
      }
    } else if (e.getKeyCode() == KeyEvent.VK_SPACE) {
      myTank.fire();
    } else {
      myTank.keyPress(e);
    }
  }

  @Override
  public void keyReleased(KeyEvent e) {

    myTank.keyReleased(e);
  }

  public void aI(Tank tank) {
    if (TIMEOUT) {
      tank.setUp(false);
      tank.setLeft(false);
      tank.setDown(false);
      tank.setRight(false);
      return;
    }

    if (r.nextInt(40) == 0)
      tank.fire();
    if (r.nextInt(10) == 0) {
      if (tank.getX() >= myTank.getX()
          && tank.getX() <= myTank.getX() + Tank.SIZE
          && tank.getY() > myTank.getY()) {
        tank.setUp(true);
        tank.setLeft(false);
        tank.setDown(false);
        tank.setRight(false);
        tank.setDir(Direction.U);
        return;
      } else if (tank.getX() >= myTank.getX()
          && tank.getX() <= myTank.getX() + Tank.SIZE
          && tank.getY() < myTank.getY()) {
        tank.setUp(false);
        tank.setLeft(false);
        tank.setDown(true);
        tank.setRight(false);
        tank.setDir(Direction.D);
        return;
      }

      else if (tank.getX() > myTank.getX()
          && tank.getY() >= myTank.getY()
          && tank.getY() <= myTank.getY() + Tank.SIZE) {
        tank.setUp(false);
        tank.setLeft(true);
        tank.setDown(false);
        tank.setRight(false);
        tank.setDir(Direction.L);
        return;
      } else if (tank.getX() < myTank.getX()
          && tank.getY() >= myTank.getY()
          && tank.getY() <= myTank.getY() + Tank.SIZE) {
        tank.setUp(false);
        tank.setLeft(false);
        tank.setDown(false);
        tank.setRight(true);
        tank.setDir(Direction.R);
        return;
      }
    }
    if (tank.getX() <= 0) {
      tank.setUp(false);
      tank.setLeft(false);
      tank.setDown(false);
      tank.setRight(true);
      tank.setDir(Direction.R);
    }
    if (tank.getY() <= 0) {
      tank.setUp(false);
      tank.setLeft(false);
      tank.setDown(true);
      tank.setRight(false);
      tank.setDir(Direction.D);
    }
    if (tank.getX() >= AREA_WIDTH - Tank.SIZE) {
      tank.setUp(false);
      tank.setLeft(true);
      tank.setDown(false);
      tank.setRight(false);
      tank.setDir(Direction.L);
    }
    if (tank.getY() >= AREA_HEIGHT - Tank.SIZE) {
      tank.setUp(true);
      tank.setLeft(false);
      tank.setDown(false);
      tank.setRight(false);
      tank.setDir(Direction.U);
    } else if (r.nextInt(300) == 1) {
      tank.setUp(true);
      tank.setLeft(false);
      tank.setDown(false);
      tank.setRight(false);
      tank.setDir(Direction.U);
    }

    else if (r.nextInt(300) == 2) {
      tank.setUp(false);
      tank.setLeft(true);
      tank.setDown(false);
      tank.setRight(false);
      tank.setDir(Direction.L);
    } else if (r.nextInt(300) == 3) {
      tank.setUp(false);
      tank.setLeft(false);
      tank.setDown(true);
      tank.setRight(false);
      tank.setDir(Direction.D);
    } else if (r.nextInt(300) == 4) {
      tank.setUp(false);
      tank.setLeft(false);
      tank.setDown(false);
      tank.setRight(true);
      tank.setDir(Direction.R);
    }
  }

  public void initMap(File file) {
    try {
      FileInputStream read = new FileInputStream(file);
      for (int i = 0; i < AREA_HEIGHT / 50; i++) {
        for (int j = 0; j < AREA_WIDTH / 50; j++) {
          switch (read.read()) {
          case 1:
            walls.add(new Wall(j * 50, i * 50));
            break;
          case 2:
            irons.add(new Iron(j * 50, i * 50));
            break;
          case 3:
            golds.add(new Gold(j * 50, i * 50));
            break;
          case 4:
            selfBorn = new SelfBorn(j * 50, i * 50);
            break;
          case 5:
            enemyBorns.add(new EnemyBorn(j * 50, i * 50));
            break;
          case 6:
            home = new Home(j * 50, i * 50);
            break;
          }
        }
      }
      read.close();
    } catch (Exception e) {
    }
    ;
  }

  public void addTank() {
    if (tankMax <= 0)
      return;
    for (int i = allTanks.size(); i < enemyBorns.size() + 1; i++) {
      try {
        int temp = r.nextInt(enemyBorns.size());
        enemyTank = new Tank(enemyBorns.get(temp).getX(), enemyBorns
            .get(temp).getY(), false, allTanks, walls, irons,
            golds, missles, home, booms, r.nextInt(3) + 1);
      } catch (Exception e) {
        e.printStackTrace();
      }
      enemyTank.setDir(Direction.D);
      enemyTank.setDown(true);
      allTanks.add(enemyTank);
      tankMax--;
      if (tankMax <= 0)
        return;
    }
  }

  public static void addMyTankLives() {
    selfMax++;
  }

  private void over() {

    for (int i = 0; i < AREA_HEIGHT / 50; i++) {
      for (int j = 0; j < AREA_WIDTH / 50; j++) {
        irons.add(new Iron(j * 50, i * 50));
        p.repaint();
        try {
          Thread.sleep(5);
        } catch (InterruptedException e) {
        }
      }
    }
    while (true) {
      flash = !flash;
      p.repaint();
      try {
        Thread.sleep(1000);
      } catch (InterruptedException e) {
      }
      f.addKeyListener(this);
    }
  }

  private void drawOver(Graphics g) {
    p.repaint();
    g.setColor(Color.red);
    g.setFont(new Font("Arial", 1, 100));
    g.drawString("GAME OVER", 100, 200);
    g.setFont(new Font("Arial", 2, 50));
    if (win)
      g.drawString("Congratulation! You Win!", 100, 400);
    else
      g.drawString("So Sorry, You Lose!", 100, 400);
    if (flash) {
      g.setFont(new Font("Arial", 2, 30));
      g.setColor(Color.BLACK);
      g.drawString("Press F1 to try again...,", 150, 500);
      g.drawString("Press the other Key to Return the Title...,", 150,
          600);
    }
  }
}
Copy after login

Screenshot of code running effect

The above is the detailed content of Java source code example for implementing tank battle game. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

AI Hentai Generator

AI Hentai Generator

Generate AI Hentai for free.

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Perfect Number in Java Perfect Number in Java Aug 30, 2024 pm 04:28 PM

Guide to Perfect Number in Java. Here we discuss the Definition, How to check Perfect number in Java?, examples with code implementation.

Weka in Java Weka in Java Aug 30, 2024 pm 04:28 PM

Guide to Weka in Java. Here we discuss the Introduction, how to use weka java, the type of platform, and advantages with examples.

Smith Number in Java Smith Number in Java Aug 30, 2024 pm 04:28 PM

Guide to Smith Number in Java. Here we discuss the Definition, How to check smith number in Java? example with code implementation.

Java Spring Interview Questions Java Spring Interview Questions Aug 30, 2024 pm 04:29 PM

In this article, we have kept the most asked Java Spring Interview Questions with their detailed answers. So that you can crack the interview.

Break or return from Java 8 stream forEach? Break or return from Java 8 stream forEach? Feb 07, 2025 pm 12:09 PM

Java 8 introduces the Stream API, providing a powerful and expressive way to process data collections. However, a common question when using Stream is: How to break or return from a forEach operation? Traditional loops allow for early interruption or return, but Stream's forEach method does not directly support this method. This article will explain the reasons and explore alternative methods for implementing premature termination in Stream processing systems. Further reading: Java Stream API improvements Understand Stream forEach The forEach method is a terminal operation that performs one operation on each element in the Stream. Its design intention is

TimeStamp to Date in Java TimeStamp to Date in Java Aug 30, 2024 pm 04:28 PM

Guide to TimeStamp to Date in Java. Here we also discuss the introduction and how to convert timestamp to date in java along with examples.

Java Program to Find the Volume of Capsule Java Program to Find the Volume of Capsule Feb 07, 2025 am 11:37 AM

Capsules are three-dimensional geometric figures, composed of a cylinder and a hemisphere at both ends. The volume of the capsule can be calculated by adding the volume of the cylinder and the volume of the hemisphere at both ends. This tutorial will discuss how to calculate the volume of a given capsule in Java using different methods. Capsule volume formula The formula for capsule volume is as follows: Capsule volume = Cylindrical volume Volume Two hemisphere volume in, r: The radius of the hemisphere. h: The height of the cylinder (excluding the hemisphere). Example 1 enter Radius = 5 units Height = 10 units Output Volume = 1570.8 cubic units explain Calculate volume using formula: Volume = π × r2 × h (4

How to Run Your First Spring Boot Application in Spring Tool Suite? How to Run Your First Spring Boot Application in Spring Tool Suite? Feb 07, 2025 pm 12:11 PM

Spring Boot simplifies the creation of robust, scalable, and production-ready Java applications, revolutionizing Java development. Its "convention over configuration" approach, inherent to the Spring ecosystem, minimizes manual setup, allo

See all articles