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モバイルゲーム「Eternal Tribulation」一次テスト2日目:雷火史上最大の一次テストの記録を更新!

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リリース: 2024-04-05 09:04:08
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The first test of the mobile game "Eternal Tribulation" continues, and the various conditions are simply amazing! Do you still remember the first day when Chuanhuo spread and the whole NetEase was confused?

モバイルゲーム「Eternal Tribulation」一次テスト2日目:雷火史上最大の一次テストの記録を更新!

This number is very huge! The number of users who entered the game in the two days before this test was already:

9 times the size of the first test of the PC game "Eternal Tribulation"!

128 times the scale of the first test of the mobile game "Ni Shui Han"!

200 times the scale of the first test of "Meteor Butterfly Sword"!

The Everlasting Tribulation mobile game broke the record for the largest first test in the history of Thunder Fire as soon as it came out, leaving Big Brother's past tests far behind. The enthusiasm of the gamers is simply amazing~

Behind the explosive scale of the first test, the students of Leihuo UX Data Science Business (Data Mining and Game Insights Laboratory) have been deeply involved in demand customization since the players signed up. , intervene very early when the situation arises, and be on call at any time if necessary!

The number of players exceeds expectations? Don’t panic

Because the enthusiasm of the players exceeded expectations, the questionnaire data for the registration could not even fit in an excel! We had to manually divide it into several excels for preliminary player statistics and data processing. At the same time, in order to welcome the start of the first test of the Everlasting Tribulation mobile game, we have monitored game data indicators in advance, including server status, player in-game experience, retention indicators and other items, and have prepared a variety of real-time data calculation and storage solutions to fully protect the online on business stability.

モバイルゲーム「Eternal Tribulation」一次テスト2日目:雷火史上最大の一次テストの記録を更新!

On the day of the server opening, everyone arrived at the work station early and started the last performance test before the test to ensure that the reliability of the game and data indicator system could smoothly cope with the number of players. Explosive challenge. However, even if they are fully prepared, everyone still underestimates the enthusiasm of players! It took many people less than an hour to reach level 9, get 3 fire codes, and invite friends to join the game! The product team also activated the emergency mechanism and opened a backup server to receive a steady stream of new players in the game. Students from the Leihuo UX data science business were still curious at first when conducting various data monitoring: New players are pouring in so fast, why is the activation rate of the old server Chuanhuo a bit low, which is unreasonable! Later, after actively communicating with the product team, I immediately understood that another server was added to the game, and new players who came with the fire code were able to enter the new server! We also urgently adapted the server in terms of data indicators and accessed the data information of the new server. The activation rate of the fire code instantly doubled, and the data became more accurate!

Fully serve the data needs of the development team

In the two days after the beta test started, we also received an urgent call from students in the product team. They are very concerned about whether there will be more players in the game. Stuttering, please ask us to help analyze the frame rate distribution of players under different machine models, image quality and other dimensions, so as to make corresponding adaptation adjustments.

In this regard, our data science students have already prepared corresponding plans, using the agile development model to analyze the relevant data and produce reports. The quality is high and the speed is fast, and the product has been obtained. Likes from classmates!

モバイルゲーム「Eternal Tribulation」一次テスト2日目:雷火史上最大の一次テストの記録を更新!

At 20:00 pm on April 1, the development team closed the fire spreading activity due to server capacity, but until 1:00 am on April 2, a large number of new players still joined During the battle, our students in the data science business have also been sticking to their posts, observing and analyzing whether the data indicators are abnormal and whether the retained data is reasonable.

With the successful conclusion of the first two days of testing, Leihuo UX Data Department and Game Insight Lab continue to provide the product team with data reports covering multiple important indicators, aiming to present the most real-time and reliable analysis to the development team. Data helps planners adjust game content in a timely manner to continuously provide players with a better gaming experience.

Multiple departments work together to find experience pain points

Combined with the monitoring of player retention/churn, the first test of the Eternal Tribulation mobile game ended on the second day. The small partners of Leihuo UX data science business We immediately cooperated with students from the User Research Department to monitor and analyze relevant support data, and provided them with information about the loss of players on the first day. We also sincerely cooperated to find the root cause of the problem that led to the poor player experience, and provided them with information for the next Testing and development provide better improvement solutions!

モバイルゲーム「Eternal Tribulation」一次テスト2日目:雷火史上最大の一次テストの記録を更新!

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