この記事では、JavaScript+canvas を使用して画像のトリミングを実現する方法を主に紹介します。必要な方は参考にしてください。
canvas は、スクリプト描画を使用できるようにするための一連のプロパティとメソッドを提供します。これを利用してグラフィックスの描画や画像処理、さらには簡単なアニメーションやゲームの制作も実現できます。
キャンバス タグには幅と高さの 2 つの属性しかありません。これらは、タグ属性またはスクリプトを通じて設定されない場合、デフォルトは 300*150 です。
それでは、しましょう。まずキャンバスを紹介します。 ここで、JavaScript とキャンバスを組み合わせて画像をトリミングするコードを見てみましょう。
var selectObj = null; function ImageCrop(canvasId, imageSource, x, y, width, height) { var canvas = $("#" + canvasId); if (canvas.length == 0 && imageSource) { return; } function canvasMouseDown(e) { StopSelect(e); canvas.css("cursor", "default"); } function canvasMouseMove(e) { var canvasOffset = canvas.offset(); var pageX = e.pageX || event.targetTouches[0].pageX; var pageY = e.pageY || event.targetTouches[0].pageY; iMouseX = Math.floor(pageX - canvasOffset.left); iMouseY = Math.floor(pageY - canvasOffset.top); canvas.css("cursor", "default"); if (selectObj.bDragAll) { canvas.css("cursor", "move"); canvas.data("drag", true); var cx = iMouseX - selectObj.px; cx = cx < 0 ? 0 : cx; mx = ctx.canvas.width - selectObj.w; cx = cx > mx ? mx : cx; selectObj.x = cx; var cy = iMouseY - selectObj.py; cy = cy < 0 ? 0 : cy; my = ctx.canvas.height - selectObj.h; cy = cy > my ? my : cy; selectObj.y = cy; } for (var i = 0; i < 4; i++) { selectObj.bHow[i] = false; selectObj.iCSize[i] = selectObj.csize; } // hovering over resize cubes if (iMouseX > selectObj.x - selectObj.csizeh && iMouseX < selectObj.x + selectObj.csizeh && iMouseY > selectObj.y - selectObj.csizeh && iMouseY < selectObj.y + selectObj.csizeh) { canvas.css("cursor", "pointer"); selectObj.bHow[0] = true; selectObj.iCSize[0] = selectObj.csizeh; } if (iMouseX > selectObj.x + selectObj.w - selectObj.csizeh && iMouseX < selectObj.x + selectObj.w + selectObj.csizeh && iMouseY > selectObj.y - selectObj.csizeh && iMouseY < selectObj.y + selectObj.csizeh) { canvas.css("cursor", "pointer"); selectObj.bHow[1] = true; selectObj.iCSize[1] = selectObj.csizeh; } if (iMouseX > selectObj.x + selectObj.w - selectObj.csizeh && iMouseX < selectObj.x + selectObj.w + selectObj.csizeh && iMouseY > selectObj.y + selectObj.h - selectObj.csizeh && iMouseY < selectObj.y + selectObj.h + selectObj.csizeh) { canvas.css("cursor", "pointer"); selectObj.bHow[2] = true; selectObj.iCSize[2] = selectObj.csizeh; } if (iMouseX > selectObj.x - selectObj.csizeh && iMouseX < selectObj.x + selectObj.csizeh && iMouseY > selectObj.y + selectObj.h - selectObj.csizeh && iMouseY < selectObj.y + selectObj.h + selectObj.csizeh) { canvas.css("cursor", "pointer"); selectObj.bHow[3] = true; selectObj.iCSize[3] = selectObj.csizeh; } if (iMouseX > selectObj.x && iMouseX < selectObj.x + selectObj.w && iMouseY > selectObj.y && iMouseY < selectObj.y + selectObj.h) { canvas.css("cursor", "move"); } // in case of dragging of resize cubes var iFW, iFH, iFX, iFY, mx, my; if (selectObj.bDrag[0]) { iFX = iMouseX - selectObj.px; iFY = iMouseY - selectObj.py; iFW = selectObj.w + selectObj.x - iFX; iFH = selectObj.h + selectObj.y - iFY; canvas.data("drag", true); } if (selectObj.bDrag[1]) { iFX = selectObj.x; iFY = iMouseY - selectObj.py; iFW = iMouseX - selectObj.px - iFX; iFH = selectObj.h + selectObj.y - iFY; canvas.data("drag", true); } if (selectObj.bDrag[2]) { iFX = selectObj.x; iFY = selectObj.y; iFW = iMouseX - selectObj.px - iFX; iFH = iMouseY - selectObj.py - iFY; canvas.data("drag", true); } if (selectObj.bDrag[3]) { iFX = iMouseX - selectObj.px; iFY = selectObj.y; iFW = selectObj.w + selectObj.x - iFX; iFH = iMouseY - selectObj.py - iFY; canvas.data("drag", true); } if (iFW > selectObj.csizeh * 2 && iFH > selectObj.csizeh * 2) { selectObj.w = iFW; selectObj.h = iFH; selectObj.x = iFX; selectObj.y = iFY; } drawScene(); } function canvasMouseOut() { $(canvas).trigger("mouseup"); } function canvasMouseUp() { selectObj.bDragAll = false; for (var i = 0; i < 4; i++) { selectObj.bDrag[i] = false; } canvas.css("cursor", "default"); canvas.data("select", { x: selectObj.x, y: selectObj.y, w: selectObj.w, h: selectObj.h }); selectObj.px = 0; selectObj.py = 0; } function Selection(x, y, w, h) { this.x = x; // initial positions this.y = y; this.w = w; // and size this.h = h; this.px = x; // extra variables to dragging calculations this.py = y; this.csize = 4; // resize cubes size this.csizeh = 6; // resize cubes size (on hover) this.bHow = [false, false, false, false]; // hover statuses this.iCSize = [this.csize, this.csize, this.csize, this.csize]; // resize cubes sizes this.bDrag = [false, false, false, false]; // drag statuses this.bDragAll = false; // drag whole selection } Selection.prototype.draw = function () { ctx.strokeStyle = '#666'; ctx.lineWidth = 2; ctx.strokeRect(this.x, this.y, this.w, this.h); // draw part of original image if (this.w > 0 && this.h > 0) { ctx.drawImage(image, this.x, this.y, this.w, this.h, this.x, this.y, this.w, this.h); } // draw resize cubes ctx.fillStyle = '#999'; ctx.fillRect(this.x - this.iCSize[0], this.y - this.iCSize[0], this.iCSize[0] * 2, this.iCSize[0] * 2); ctx.fillRect(this.x + this.w - this.iCSize[1], this.y - this.iCSize[1], this.iCSize[1] * 2, this.iCSize[1] * 2); ctx.fillRect(this.x + this.w - this.iCSize[2], this.y + this.h - this.iCSize[2], this.iCSize[2] * 2, this.iCSize[2] * 2); ctx.fillRect(this.x - this.iCSize[3], this.y + this.h - this.iCSize[3], this.iCSize[3] * 2, this.iCSize[3] * 2); }; var drawScene = function () { ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // clear canvas // draw source image ctx.drawImage(image, 0, 0, ctx.canvas.width, ctx.canvas.height); // and make it darker ctx.fillStyle = 'rgba(0, 0, 0, 0.5)'; ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height); // draw selection selectObj.draw(); canvas.mousedown(canvasMouseDown); canvas.on("touchstart", canvasMouseDown); }; var createSelection = function (x, y, width, height) { var content = $("#imagePreview"); x = x || Math.ceil((content.width() - width) / 2); y = y || Math.ceil((content.height() - height) / 2); return new Selection(x, y, width, height); }; var ctx = canvas[0].getContext("2d"); var iMouseX = 1; var iMouseY = 1; var image = new Image(); image.onload = function () { selectObj = createSelection(x, y, width, height); canvas.data("select", { x: selectObj.x, y: selectObj.y, w: selectObj.w, h: selectObj.h }); drawScene(); }; image.src = imageSource; canvas.mousemove(canvasMouseMove); canvas.on("touchmove", canvasMouseMove); var StopSelect = function (e) { var canvasOffset = $(canvas).offset(); var pageX = e.pageX || event.targetTouches[0].pageX; var pageY = e.pageY || event.targetTouches[0].pageY; iMouseX = Math.floor(pageX - canvasOffset.left); iMouseY = Math.floor(pageY - canvasOffset.top); selectObj.px = iMouseX - selectObj.x; selectObj.py = iMouseY - selectObj.y; if (selectObj.bHow[0]) { selectObj.px = iMouseX - selectObj.x; selectObj.py = iMouseY - selectObj.y; } if (selectObj.bHow[1]) { selectObj.px = iMouseX - selectObj.x - selectObj.w; selectObj.py = iMouseY - selectObj.y; } if (selectObj.bHow[2]) { selectObj.px = iMouseX - selectObj.x - selectObj.w; selectObj.py = iMouseY - selectObj.y - selectObj.h; } if (selectObj.bHow[3]) { selectObj.px = iMouseX - selectObj.x; selectObj.py = iMouseY - selectObj.y - selectObj.h; } if (iMouseX > selectObj.x + selectObj.csizeh && iMouseX < selectObj.x + selectObj.w - selectObj.csizeh && iMouseY > selectObj.y + selectObj.csizeh && iMouseY < selectObj.y + selectObj.h - selectObj.csizeh) { selectObj.bDragAll = true; } for (var i = 0; i < 4; i++) { if (selectObj.bHow[i]) { selectObj.bDrag[i] = true; } } }; canvas.mouseout(canvasMouseOut); canvas.mouseup(canvasMouseUp); canvas.on("touchend", canvasMouseUp); this.getImageData = function (previewID) { var tmpCanvas = $("<canvas></canvas>")[0]; var tmpCtx = tmpCanvas.getContext("2d"); if (tmpCanvas && selectObj) { tmpCanvas.width = selectObj.w; tmpCanvas.height = selectObj.h; tmpCtx.drawImage(image, selectObj.x, selectObj.y, selectObj.w, selectObj.h, 0, 0, selectObj.w, selectObj.h); if (document.getElementById(previewID)) { document.getElementById(previewID).src = tmpCanvas.toDataURL(); document.getElementById(previewID).style.border = "1px solid #ccc"; } return tmpCanvas.toDataURL(); } }; } function autoResizeImage(maxWidth, maxHeight, objImg) { var img = new Image(); img.src = objImg.src; var hRatio; var wRatio; var ratio = 1; var w = objImg.width; var h = objImg.height; wRatio = maxWidth / w; hRatio = maxHeight / h; if (w < maxWidth && h < maxHeight) { return; } if (maxWidth == 0 && maxHeight == 0) { ratio = 1; } else if (maxWidth == 0) { if (hRatio < 1) { ratio = hRatio; } } else if (maxHeight == 0) { if (wRatio < 1) { ratio = wRatio; } } else if (wRatio < 1 || hRatio < 1) { ratio = (wRatio <= hRatio ? wRatio : hRatio); } else { ratio = (wRatio <= hRatio ? wRatio : hRatio) - Math.floor(wRatio <= hRatio ? wRatio : hRatio); } if (ratio < 1) { if (ratio < 0.5 && w < maxWidth && h < maxHeight) { ratio = 1 - ratio; } w = w * ratio; h = h * ratio; } objImg.height = h; objImg.width = w; }
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