先看看最简单的效果图:
代码如下:
JavaScript Code
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- varcanvas = document.getElementById('my'), ctx = canvas.getContext('2d');
- setInterval(function(){
- ctx.clearRect(0,0,400,400);
- ctx.save();
- ctx.translate(200,200);
- varci =90, pi = Math.PI / ci, x1 = 100, y1 =0, x2 =0, y2 =0, x3 =0, y3 =0;
- ctx.beginPath();
- for(vari = ci *2; i >0; i--){
- ctx.rotate(pi);
- ctx.moveTo(x1,y1);
- y2 = x1 * Math.sin(pi);
- x2 = x1 * Math.cos(pi);
- x3 = (x1 - x2) /2+ x2 +10+ Math.random() *20;
- y3 = y2 /2;
- ctx.lineTo(x3,y3);
- ctx.lineTo(x2,y2);
- }
- ctx.stroke();
- ctx.restore();
- },100);
在上面多角形的基础上进一步之后为:
代码如下:
JavaScript Code
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- varcanvas = document.getElementById('my'), ctx = canvas.getContext('2d'), r =10;
- setInterval(function(){
- ctx.clearRect(0,0,400,400);
- ctx.save();
- ctx.translate(200,200);
- vargrad = ctx.createRadialGradient(0,0,0,0,0,r+20);
- grad.addColorStop(0.2,'white');
- grad.addColorStop(0.7,'yellow');
- grad.addColorStop(0.8,'orange');
- ctx.beginPath();
- ctx.fillStyle = grad;
- ctx.arc(0,0,r,0,Math.PI*2,true);
- ctx.fill();
- varci =90, pi = Math.PI / ci, x2 =0, y2 =0, x3 =0, y3 =0;
- x1 =100;
- y1 =0;
- ctx.beginPath();
- for(vari = ci *2; i >0; i--){
- ctx.rotate(pi);
- ctx.moveTo(r,0);
- y2 = r * Math.sin(pi);
- x2 = r * Math.cos(pi);
- x3 = (r - x2) /2+ x2 +10+ Math.random() *20;
- y3 = y2 /2;
- ctx.lineTo(x3,y3);
- ctx.lineTo(x2,y2);
- }
- ctx.fill();
- ctx.restore();
- r
- },100);
以上就是本文的全部内容,希望对大家的学习有所帮助。