I have the following simple code :
int speed1 = (int)(6.2f * 10); float tmp = 6.2f * 10; int speed2 = (int)tmp;
speed1 and speed2 should have the same value, but in fact, I have :
speed1 = 61 speed2 = 62
I know I should probably use Math.Round instead of casting, but I'd like to understand why the values are different.
I looked at the generated bytecode, but except a store and a load, the opcodes are the same.
I also tried the same code in java, and I correctly obtain 62 and 62.
Can someone explain this ?
Edit : In the real code, it's not directly 6.2f * 10 but a function call * a constant. I have the following bytecode :
for speed1 :
IL_01b3: ldloc.s V_8 IL_01b5: callvirt instance float32 myPackage.MyClass::getSpeed() IL_01ba: ldc.r4 10. IL_01bf: mul IL_01c0: conv.i4 IL_01c1: stloc.s V_9
for speed2 :
IL_01c3: ldloc.s V_8 IL_01c5: callvirt instance float32 myPackage.MyClass::getSpeed() IL_01ca: ldc.r4 10. IL_01cf: mul IL_01d0: stloc.s V_10 IL_01d2: ldloc.s V_10 IL_01d4: conv.i4 IL_01d5: stloc.s V_11
we can see that operands are floats and that the only difference is the stloc/ldloc.
As for the virtual machine, I tried with Mono/Win7, Mono/MacOS, and .NET/Windows, with the same results.
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