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Table of Contents
Set up the canvas element
Get the 2D context and draw the circle
Breakdown of the arc() method
Customize appearance
Tips
Home Web Front-end H5 Tutorial How to draw a circle on an HTML5 canvas?

How to draw a circle on an HTML5 canvas?

Aug 08, 2025 pm 04:14 PM
Draw a circle

To draw a circle, use the arc() method; 1. Create a canvas element in HTML; 2. Get the context in JavaScript; 3. Call beginPath() to start the path; 4. Use arc(100, 100, 50, 0, 2 * Math.PI); 5. Use stroke() stroke or fill() to fill(); styles can be set through fillStyle, strokeStyle and lineWidth. BeginPath() should be called before drawing a new shape to avoid path connections, and the coordinates are based on the upper left corner of the canvas.

How to draw a circle on an HTML5 canvas?

To draw a circle on an HTML5 canvas, you use the arc() method of the canvas 2D rendering context. Here's how to do it step by step.

How to draw a circle on an HTML5 canvas?

Set up the canvas element

First, make sure you have a <canvas></canvas> element in your HTML:

 <canvas id="myCanvas" width="200" height="200"></canvas>

Get the 2D context and draw the circle

In JavaScript, get the canvas and its 2D drawing context, then use the arc() method:

How to draw a circle on an HTML5 canvas?
 const canvas = document.getElementById(&#39;myCanvas&#39;);
const ctx = canvas.getContext(&#39;2d&#39;);

// Start drawing the circle
ctx.beginPath();
ctx.arc(100, 100, 50, 0, 2 * Math.PI);
ctx.stroke(); // or use ctx.fill() to fill the circle

Breakdown of the arc() method

The arc() method takes six parameters:

  • x : The x-coordinate of the center (eg, 100)
  • y : The y-coordinate of the center (eg, 100)
  • radius : The radius of the circle (eg, 50)
  • startAngle : Starting angle in radians (0 means 3 o'clock)
  • endAngle : Ending angle in radians ( 2 * Math.PI completes the circle)
  • counterclockwise : Optional; true for counterclockwise, false (default) for clockwise

Customize appearance

You can change the stroke color, line width, or fill the circle:

How to draw a circle on an HTML5 canvas?
 ctx.beginPath();
ctx.arc(100, 100, 50, 0, 2 * Math.PI);
ctx.fillStyle = &#39;blue&#39;; // Fill color
ctx.strokeStyle = &#39;black&#39;; // Border color
ctx.lineWidth = 2;
ctx.fill(); // Fills the circle
ctx.stroke(); // Draws the border

Tips

  • Always call beginPath() before starting a new shape to avoid connecting to previous paths.
  • Use fill() to color the inside, stroke() to draw the outline.
  • Coordinates are relative to the top-left corner of the canvas.

Basically, arc() is the standard and most accurate way to draw a perfect circle on an HTML5 canvas.

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