The example in this article describes how JS uses oumousemove and oumouseout to dynamically change the image display. Share it with everyone for your reference. The details are as follows:
When the mouse is placed on the picture, the picture will automatically become larger, and the picture will be restored when the mouse is moved away
<!DOCTYPE html> <html> <head> <script> function bigImg(x) { x.style.height="64px"; x.style.width="64px"; } function normalImg(x) { x.style.height="32px"; x.style.width="32px"; } </script> </head> <body> <img onmouseover="bigImg(this)" onmouseout="normalImg(this)" border="0" src="smiley.gif" alt="Smiley" width="32" height="32"> <p>The function bigImg() is triggered when the user moves the mouse pointer over the image.</p> <p>The function normalImg() is triggered when the mouse pointer is moved out of the image.</p> </body> </html>
I hope this article will be helpful to everyone’s JavaScript programming design.