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Application of interfaces and abstract classes in design patterns in Java

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Release: 2024-05-01 18:33:01
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Interfaces and abstract classes are used in design patterns for decoupling and extensibility. Interfaces define method signatures, abstract classes provide partial implementation, and subclasses must implement unimplemented methods. In the strategy pattern, the interface is used to define the algorithm, and the abstract class or concrete class provides the implementation, allowing dynamic switching of algorithms. In the observer pattern, interfaces are used to define observer behavior, and abstract or concrete classes are used to subscribe and publish notifications. In the adapter pattern, interfaces are used to adapt existing classes. Abstract classes or concrete classes can implement compatible interfaces, allowing interaction with original code.

Java 中接口和抽象类在设计模式中的应用

The application of interfaces and abstract classes in design patterns in Java

In software design, interfaces and abstract classes are the implementation Key components for decoupling and scalability. They allow different modules to be developed and deployed independently while still maintaining compatibility.

Interface

  • An interface defines a set of method signatures but does not provide an implementation for them.
  • A class that implements an interface must implement all declared methods.
  • Interfaces can have multiple implementations, allowing different behaviors to be switched at runtime.

Abstract class

  • Abstract class provides partial implementation, and some of its methods are not implemented.
  • Subclasses that extend an abstract class must implement all unimplemented methods, or declare themselves abstract.
  • Abstract classes can only have one implementation, but can be accessed through polymorphism in their subclasses.

Application in Design Pattern

Interfaces and abstract classes play a vital role in design patterns, improving the flexibility of the code in the following ways , Reusability and testability:

Strategy pattern: Use interfaces to define a set of algorithms, and use abstract classes or concrete implementations to provide implementations. This allows algorithms to be switched dynamically as needed at runtime.

Observer pattern: Use interfaces to define the behavior of observers and subscribers. Abstract classes or concrete implementations can be used as subscription objects, while observers can register and unregister to receive updates.

Adapter pattern: Use interfaces to adapt existing classes to different interfaces. Abstract classes or concrete implementations can implement compatible interfaces, allowing them to interact with legacy code.

Practical case

Strategy mode:

interface SortingAlgorithm {
    int[] sort(int[] arr);
}

abstract class AbstractSortingAlgorithm implements SortingAlgorithm {
    public void swap(int[] arr, int i, int j) {
        // 交换 arr 中索引为 i 和 j 的元素
    }
}

class BubbleSort extends AbstractSortingAlgorithm {
    @Override
    public int[] sort(int[] arr) {
        for (int i = 0; i < arr.length - 1; i++) {
            for (int j = 0; j < arr.length - i - 1; j++) {
                if (arr[j] > arr[j + 1]) {
                    swap(arr, j, j + 1);
                }
            }
        }
        return arr;
    }
}

class QuickSort extends AbstractSortingAlgorithm {
    @Override
    public int[] sort(int[] arr) {
        // 快排算法实现
    }
}

// 使用
SortingAlgorithm algorithm = new BubbleSort();
int[] sortedArr = algorithm.sort(arr);
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In this example, SortingAlgorithm interface definition provides sorting behavior, while BubbleSort and QuickSort provide specific implementations. Since they both implement the same interface, they can easily be swapped at runtime as needed.

Observer Pattern:

interface Observer {
    void update(Observable observable);
}

abstract class Observable {
    private List<Observer> observers = new ArrayList<>();

    public void addObserver(Observer observer) {
        observers.add(observer);
    }

    public void removeObserver(Observer observer) {
        observers.remove(observer);
    }

    protected void notifyObservers() {
        for (Observer observer : observers) {
            observer.update(this);
        }
    }
}

class ConcreteObservable extends Observable {
    private int state;

    public void setState(int state) {
        this.state = state;
        notifyObservers();
    }
}

class ObserverA implements Observer {
    @Override
    public void update(Observable observable) {
        // 收到通知并根据变化的 state 做出反应
    }
}

// 使用
ConcreteObservable observable = new ConcreteObservable();
ObserverA observerA  = new ObserverA();
observable.addObserver(observerA);
observable.setState(10); // 通知观察者 state 发生变化
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In this example, the Observer interface defines the behavior of the observer, and Observable Abstract class provides a mechanism for subscribing and publishing notifications. ConcreteObservable and ObserverA are concrete implementations, where ConcreteObservable manages a list of observers and notifies them of state changes, and ObserverA can execute based on those changes operate.

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