Which design pattern does c# delegate and event belong to?

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Release: 2024-04-04 15:57:13
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Delegates and events belong to the observer pattern in behavioral design patterns, where delegates act as observers and events act as subjects. This pattern defines a one-to-many dependency relationship. Observers will be notified when the topic status changes, and the observers can update their status accordingly.

Which design pattern does c# delegate and event belong to?

Which design pattern do delegates and events belong to?

Delegates and events belong to the behavioral design patternObserver Pattern.

Observer Pattern

The Observer pattern defines a one-to-many dependency relationship, in which one object (called a subject or publisher) and multiple objects (called for observers or subscribers) are connected to each other. When a topic's status changes, it notifies all observers, and observers can update their status accordingly.

The role of delegates and events in the observer pattern

In C#, delegates play the role of observers. It is a type-safe reference to a method that can be passed as a parameter to other methods. By using delegates, multiple methods can subscribe to the same event.

Events act as themes. It represents the state changes that may occur in a class. When an event occurs, all subscribed delegates are called, thereby notifying observers of the change in state.

Benefits of the Observer Pattern

  • Loose coupling: The observer and the subject are loosely coupled. The subject only needs to know the delegate of the observer, not the specific implementation of the observer.
  • Extensibility: Observers can be easily added or removed without modifying the topic or other observers.
  • Reusability: Delegates and events can be reused by multiple topics and observers.

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