Which is better, Eudemons Pallu or Part-time Worker Pallu?

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Release: 2024-02-21 18:49:19
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php editor Zimo brings you a high-profile game comparison today: Fantasy Beast Palu and Working Pallu, which one is better? Both games have their own characteristics and have attracted the attention of many players. Next, let’s compare them in depth, discuss their advantages and disadvantages, and help you choose a game that’s more suitable for you!

Which is better, Eudemons Pallu or Part-time Worker Pallu?

Recommendations for the choice of part-time work Palu of the Phantom Beast

1. Add some ideas

The Phantom Beast Pallu.

(The will and body skills are not matched, the body skills plus dodge, the will plus parry, the two have no synergistic effect, adding half of each is the most useless.)

2. Skill combination

The Throat Sealing skill can be used or not. It does not benefit from the bonus of movement and dexterity, and we have built-in continuous slashing effect. I brought it mainly because of its relatively short CD and the effect of increasing its power by remaining blood.

Feishuang is not a must-have, but it is better than Kuai Jian, a skill that simply fills the gap.

The core is still the Sentimental Sword.

Let me complain, our mental skills already have the ability to kill and lock the target, so why do you still use the continuous chop in the small move? Isn't this a waste? You replace the continuous slash effect with other effects that increase damage. Isn’t it possible??????? This is what I mean by the inconsistency of designers.

At the same time, it is unreasonable to say that the sword move eats the will.

Of course, maybe it’s because the designer felt that A Fei was too strong, so he spread it out a little bit. I see that there are some counterattack talents in the talents. Maybe the reason why the designers gave Will is because they want to encourage A Fei to play counterattack flow. But if you talk about counterattack, the support of talent is far from enough. Hey, how should I put it, that’s it.

The core style of play is to lock one person, then go up and just kill the person you locked and that's it.

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