Revealing the Golang hot update mechanism: Detailed explanation of the hot swapping method of code

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Release: 2024-01-20 08:42:07
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Revealing the Golang hot update mechanism: Detailed explanation of the hot swapping method of code

Decryption of Golang hot update principle: How to implement code hot swapping, specific code examples are needed

With the rapid development of software development, hot update has become a modern software An important feature in development. Hot updates can help developers dynamically add, modify or delete code without downtime to achieve feature updates and repairs. In Golang, although there is no built-in hot update support like some dynamic languages (such as Python), we can still implement hot swapping of code through some techniques. This article will help developers understand how to implement hot swapping of code by decrypting the principle of Golang hot update.

1. Understand the principle of hot update

Before introducing the method of hot update in Golang, we first need to understand the principle of hot update. Simply put, the implementation of hot update requires loading new code into memory, replacing the original code logic, and maintaining the normal operation of the entire application. In Golang, hot updates can be achieved by reloading shared libraries or using the plugin system.

2. Reload shared libraries

Golang provides CGO support and can call C/C dynamic link libraries. Therefore, we can compile Golang's code into shared library files (.so files), and then dynamically load these library files when the program is running.

The following uses a specific example to demonstrate how to reload shared libraries.

  1. Create a main.go file and write the following code:
package main import ( "fmt" "plugin" ) type Greeter interface { Greet() string } func main() { p, err := plugin.Open("greeter.so") if err != nil { panic(err) } symbol, err := p.Lookup("NewGreeter") if err != nil { panic(err) } newGreeter, ok := symbol.(func() Greeter) if !ok { panic("type assertion failed") } g := newGreeter() fmt.Println(g.Greet()) }
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  1. Create a greeter.go file and write the following code:
package main import "fmt" type MyGreeter struct{} func (g MyGreeter) Greet() string { return "Hello, Golang!" } func NewGreeter() Greeter { return MyGreeter{} }
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Copy after login
  1. Compile and generate dynamic link library:
go build -buildmode=plugin -o greeter.so greeter.go
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  1. Run main.go, the output result is "Hello, Golang!".

At this time, we can modify the code in the greeter.go file and recompile to generate a dynamic link library without stopping the program. Run main.go again, and you can see that the output has changed to our modified content.

By reloading shared libraries and using interfaces, we can implement hot-swapping of code at runtime.

3. Use the plug-in system

In addition to reloading shared libraries, we can also use Golang's plug-in system to implement hot updates. The plug-in system refers to the expansion of program functions by loading and unloading plug-ins when the program is running. Golang's plug-in system relies on plug-in packages (plugins) and plug-in symbols (symbols).

The following uses a specific example to demonstrate how to use the plug-in system to implement hot updates.

  1. Create a main.go file and write the following code:
package main import ( "fmt" "plugin" ) type Greeter interface { Greet() string } func main() { p, err := plugin.Open("greeter.so") if err != nil { panic(err) } symbol, err := p.Lookup("NewGreeter") if err != nil { panic(err) } newGreeter, ok := symbol.(func() Greeter) if !ok { panic("type assertion failed") } g := newGreeter() fmt.Println(g.Greet()) }
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Note: This example is the same as the main.go file of the previous reloading shared library example .

  1. Create a greeter.go file and write the following code:
package main import "fmt" type MyGreeter struct{} func (g MyGreeter) Greet() string { return "Hello, Golang!" } func NewGreeter() Greeter { return MyGreeter{} }
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Copy after login

Note: This example is the same as the greeter.go file in the previous reloading shared library example .

  1. Compile and generate the plug-in file:
go build -buildmode=plugin -o greeter.so greeter.go
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Copy after login
  1. Run main.go, the output result is "Hello, Golang!".

At this time, we can also modify the code in the greeter.go file and recompile to generate the plug-in file without stopping the program. Run main.go again, and you can see that the output has changed to our modified content.

By using the plug-in system, we can also achieve hot-swapping of code at runtime.

Summary

By reloading shared libraries or using the plug-in system, we can achieve hot-swapping of code in Golang. In practical applications, developers need to choose an appropriate method based on specific needs. Whether you are reloading shared libraries or using a plug-in system, you need to pay attention to error handling during the hot update process and evaluate the impact on the program. I hope that through the introduction of this article, readers can understand the principle of Golang hot update and be able to apply relevant techniques in actual development to achieve hot swapping of code.

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