Soul is a game server framework, not a specific game software. Developers can conduct secondary development based on the Soul framework, build their own game servers, and then develop corresponding game clients to interact with the server.
#Soul is an open source cross-platform game server framework. It provides a high-performance, scalable game server framework based on Java for developing online games such as multiplayer online games (MMOG) and real-time multiplayer games (RTMPG).
The design goal of the Soul framework is to provide a flexible, efficient, and scalable game server framework to meet the needs of different types of games. It supports multi-threaded processing, high concurrent connections, distributed deployment and other features, and can effectively handle situations where a large number of players are online at the same time.
Soul framework provides a series of functions and components, including network communication, thread management, message processing, database access, game logic processing, etc. Developers can use the Soul framework to quickly build game servers to implement game logic, data storage, player interaction and other functions.
It should be noted that Soul is a game server framework, not a specific game software. Developers can conduct secondary development based on the Soul framework, build their own game servers, and then develop corresponding game clients to interact with the server.
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