lufylegend version 1.5.0 has finally been released. I originally planned to improve it before releasing it, but I have been too busy recently and version 1.5.0 has been delayed again and again, so I decided to release it first and wait to continue. After improvement, version 1.5.1 will be released. The API has also been relatively improved and added to the download package. Forgive me for copying and pasting...
http://lufylegend.com/lufylegend
1, Integrate the extended functions of version 1.4.1 into the library
2, Fixed some bugs in version 1.4.1, such as objects constantly beating in the Angry Birds demo, etc.
3. When using LGraphics to draw graphics, you are allowed to set the border line width to 0
4. The LGraphics class adds the beginBitmapFill method. The usage of filling the drawing area with a bitmap image is roughly the same as as3
5. The LGraphics class adds drawTriangles. Method that renders a set of triangles (usually used to distort a bitmap) and gives it a three-dimensional appearance. The usage is the same as as3. The following is Adobe’s help document
http://help.adobe.com/zh_CN/FlashPlatform/reference/actionscript/3/flash/display/Graphics.html# drawTriangles()
beginBitmapFill and drawTriangles effects can be seen in the picture below
1, Angry Birds
2, Fruit catching game
3, Lottery game
4 , it takes 20 seconds to be a man
#For more game demos, please see the link below
http://lufylegend.com/lufylegend/demo