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Baldur's Gate 3: Best patch 8 subclasses ranked from Edgelord of the Dead to Tipsy Tussler
Baldur's Gate 3: Best patch 8 subclasses ranked from Edgelord of the Dead to Tipsy Tussler
Baldur's Gate 3 Patch 8 introduces twelve exciting new subclasses, revolutionizing gameplay in Larian's epic RPG. From swashbuckling pirates to shadowy companions, these subclasses offer diverse playstyles, either standalone or integrated with other classes. This analysis ranks them, offering insights into their strengths and weaknesses.
BG3 Patch 8 Subclass Tier List
- S-Tier: Death Domain Cleric, College of Glamour Bard, Bladesinging Wizard, Hexblade Warlock
- A-Tier: Giant Barbarian, Oath of the Crown Paladin, Circle of Stars Druid, Swashbuckler Rogue
- B-Tier: Arcane Archer Fighter, Swarmkeeper Ranger, Shadow Magic Sorcerer, Way of the Drunken Master Monk
Detailed Subclass Analysis:
S-Tier Subclasses:
-
Death Domain Cleric:
A potent early-game force, excelling with dual-target cantrips like Bone Chill and False Life. The level 6 Inescapable Destruction passive bypasses necrotic resistance, a significant advantage against many Act 2 and 3 enemies. Powerful Channel Divinity adds substantial necrotic damage to melee attacks. Highly versatile and effective. -
College of Glamour Bard:
While some might underestimate its support role, the College of Glamour Bard is exceptionally useful. Mantle of Inspiration provides bonus HP and charms melee attackers. Mantle of Majesty: Command offers strong battlefield control. Highly effective support, even allowing for damage-dealing multiclassing (e.g., Bardlock). -
Bladesinging Wizard:
More than a gimmick, the Bladesinging Wizard excels with Bladesong, boosting AC, movement, and damage reduction. Proficiency with various weapons adds versatility. Access to high-level spells and scroll learning further enhances its strength. -
Hexblade Warlock:
A well-rounded Warlock subclass. Hexblade's Curse inflicts additional damage and increases critical hit chances. Access to powerful spells like Cone of Cold and Greater Invisibility, combined with self-preservation abilities, makes it highly self-sufficient.
A-Tier Subclasses:
-
Giant Barbarian:
Focuses on raw power and throwing attacks. Elemental Cleaver adds elemental damage and returns thrown weapons. The ability to kick enemies adds tactical options. Simple yet highly effective. -
Oath of the Crown Paladin:
A supportive tank subclass. Channel Oath boosts attack rolls for allies. Turn the Tide provides area-of-effect healing. Divine Allegiance allows damage absorption for allies. Effective support, but less focused on direct damage. -
Circle of Stars Druid:
A unique support/damage hybrid. Summons constellations for various effects (healing, damage, etc.). Cosmic Omen offers tactical advantages. Versatile, but individual constellation abilities are less impactful until level 10. -
Swashbuckler Rogue:
Powerful early-game abilities, but lacks significant progression after level 4. Prevents attacks of opportunity, boosts initiative, and offers bonus action attacks with debuff effects. Best utilized through multiclassing.
B-Tier Subclasses:
-
Arcane Archer Fighter:
Offers specialized arrows with various effects, but damage doesn't scale well. Resource management is key. Limited by arrow availability. -
Swarmkeeper Ranger:
Only the moth swarm is truly effective. Limited swarm choices and inability to change swarms until leveling up restrict versatility. -
Shadow Magic Sorcerer:
More of a roleplaying choice than a strategically powerful subclass. The Hound of Ill Omen is cool but doesn't justify building an entire class around it. -
Way of the Drunken Master Monk:
Fun but restrictive. Ki point restoration is limited. Abilities are effective against drunk targets, but the reliance on this condition limits its overall usefulness. Best used as a multiclass dip.
The above is the detailed content of Baldur's Gate 3: Best patch 8 subclasses ranked from Edgelord of the Dead to Tipsy Tussler. For more information, please follow other related articles on the PHP Chinese website!
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A potent early-game force, excelling with dual-target cantrips like Bone Chill and False Life. The level 6 Inescapable Destruction passive bypasses necrotic resistance, a significant advantage against many Act 2 and 3 enemies. Powerful Channel Divinity adds substantial necrotic damage to melee attacks. Highly versatile and effective.
While some might underestimate its support role, the College of Glamour Bard is exceptionally useful. Mantle of Inspiration provides bonus HP and charms melee attackers. Mantle of Majesty: Command offers strong battlefield control. Highly effective support, even allowing for damage-dealing multiclassing (e.g., Bardlock).
More than a gimmick, the Bladesinging Wizard excels with Bladesong, boosting AC, movement, and damage reduction. Proficiency with various weapons adds versatility. Access to high-level spells and scroll learning further enhances its strength.
A well-rounded Warlock subclass. Hexblade's Curse inflicts additional damage and increases critical hit chances. Access to powerful spells like Cone of Cold and Greater Invisibility, combined with self-preservation abilities, makes it highly self-sufficient.
Focuses on raw power and throwing attacks. Elemental Cleaver adds elemental damage and returns thrown weapons. The ability to kick enemies adds tactical options. Simple yet highly effective.
A supportive tank subclass. Channel Oath boosts attack rolls for allies. Turn the Tide provides area-of-effect healing. Divine Allegiance allows damage absorption for allies. Effective support, but less focused on direct damage.
A unique support/damage hybrid. Summons constellations for various effects (healing, damage, etc.). Cosmic Omen offers tactical advantages. Versatile, but individual constellation abilities are less impactful until level 10.
Powerful early-game abilities, but lacks significant progression after level 4. Prevents attacks of opportunity, boosts initiative, and offers bonus action attacks with debuff effects. Best utilized through multiclassing.
Offers specialized arrows with various effects, but damage doesn't scale well. Resource management is key. Limited by arrow availability.
Only the moth swarm is truly effective. Limited swarm choices and inability to change swarms until leveling up restrict versatility.
More of a roleplaying choice than a strategically powerful subclass. The Hound of Ill Omen is cool but doesn't justify building an entire class around it.
Fun but restrictive. Ki point restoration is limited. Abilities are effective against drunk targets, but the reliance on this condition limits its overall usefulness. Best used as a multiclass dip.