Home Mobile Game Tutorial Mobile Game Guide Magic: The Gathering - Tinybones, Bauble Burglar Commander Deck Guide

Magic: The Gathering - Tinybones, Bauble Burglar Commander Deck Guide

Jan 10, 2025 am 11:26 AM

Tinybones, Bauble Burglar is a mono black commander introduced in Magic: The Gathering's Foundations set. Despite its restriction to just one color, the card can do a whole lot, playing a mixture of a theft strategy mixed with forced discard.

Magic: The Gathering - Tinybones, Bauble Burglar Commander Deck Guide

A Tinybones, Bauble Burglar Commander deck is great if you want to be playing cards your opponents own, and winning with their win conditions rather than relying just on your own deck. It's a unique take on a theft deck, letting you choose the cards (in most cases) that you're stealing by taking them straight out of your opponents' hands to cast them later.

Decklist

Magic: The Gathering - Tinybones, Bauble Burglar Commander Deck Guide

Commander: Tinybones, Bauble Burglar

Professor Onyx Abyssal Harvester Aclazotz, Deepest Betrayal // Temple of the Dead Archon of Cruelty Bone Miser Burglar Rat
Crypt Ghast Cunning Lethemancer Dauthi Voidwalker Elderfang Disicple Grief Hostile Investigator
Hypnotic Specter Necrogoyf Nezumi Informant Rankle, Master of Pranks Rottenmouth Viper Rotting Rats
Stronghold Rats Tergrid, God of Fright // Tergrid's Lantern The Haunt of Hightower The Raven Man Thieving Varmint Tinybones, Trinket Thief
Tourach, Dread Cantor Virus Beetle Chain of Smog Dark Deal Delirium Skeins Feed the Swarm
Let's Play A Game Mind Rake Mutilate Night's Whisper Rankle's Prank Seeker's Folly
Sign in Blood Syphon Mind Tasigur's Cruelty Toxic Deluge Vicious Rumors Consumring Corruption
Defile Dismember Arcane Signet Bolas's Citadel Commander's Sphere Fellwar Stone
Geth's Grimoire Jet Medallion Lightning Greaves Mind Stone Sol Ring Swiftfoot Boots
Thought Vessel Thran Dynamo Bandit's Talent Black Market Connections Bottomless Pit Necrogen Mists
Oppression Painful Quandary Phyrexian Arena Tinybones Joins Up Waste Not Witch's Cottage
Castle Locthwain Geier Reach Sanitarium Rogue's Passage x27 Swamp Temple of the False God War Room

The decklist contains one planeswalker, 25 creatures, 15 sorceries, three instants, 12 artifacts, nine enchantments, and 34 lands. Most of the cards in the deck are either cards that force your opponents to discard or cards that benefit from cards being discarded.

Magic: The Gathering - Tinybones, Bauble Burglar Commander Deck Guide

Key Cards

Tinybones, Bauble Burglar

Magic: The Gathering - Tinybones, Bauble Burglar Commander Deck Guide

The commander of the deck, Tinybones, Bauble Burglar is the main way you're turning discarded cards into castable cards later. Tinybones needs to be on the battlefield for the cards to be exiled with a stash counter on it. Otherwise, they will simply go to the graveyard if Tinybones is ever removed.

If Tinybones is ever removed, the cards already exiled with stash counters will remain exiled with them. Tinybones need to be on the battlefield to cast them, but they can always be cast even if the exile happened during a separate instance of Tinybones being on the battlefield.

Tinybones, Bauble Burglar allows you to cast any spells exiled with stash counters using any color. Since Tinybones has weak stats, you don't want to be attacking with it and want to be using its effect for all opponents to discard a card instead.

Waste Not

Magic: The Gathering - Tinybones, Bauble Burglar Commander Deck Guide

Waste Not is the primary way you can push your advantage as your opponents' hands are rapidly diminishing. Waste Not can provide card draw, board presence in the way of 2/2 tokens, or ramp with mana generation. All of this depends on what cards your opponents discard when they have to (or in some cases can be chosen by you).

The biggest strength of Waste Not is that it triggers for every card that gets discarded. So if an opponent has to discard two cards, Waste Not triggers twice. There are a handful of ways to force all opponents to discard multiple cards, which will make Waste Not give you a ton of extra value.

Chain Of Smog

Magic: The Gathering - Tinybones, Bauble Burglar Commander Deck Guide

Chain of Smog is a card that in theory, could cause everyone to lose their hands. The target of Chain of Smog can choose to copy it themselves, letting them force another player to discard two cards. This can lead to a chain of events of everyone constantly changing Chain of Smog copies until no one has a hand.

If Professor Onyx is on the battlefield, you can choose to target yourself with Chain of Smog, and choose to make a copy and target yourself again. You can loop this, and Professor Onyx will burn your opponents for two life and gain you two life each time you copy Chain of Smog to deal infinite damage and gain an infinite amount of life.

The one downside is that whoever you target can target you with the copy. However, this allows you to target someone else to force more discard and get more cards exiled with stash counters. You don't need to worry about your hand since you can cast the exiled cards instead. So not having a hand is not a big deal for Tinybones decks.

Bandit's Talent

Magic: The Gathering - Tinybones, Bauble Burglar Commander Deck Guide

A lot of the ways to force discard also make you discard as well. While you can work without a hand thanks to Tinybones, Bandit's Talent turns your opponents not having hands into extra cards in yours. It draws you an extra card for each opponent with one or less cards in their hand. So if all three opponents only have one or no cards, you will draw three extra cards at your draw step.

Bandit's Talent forces a minimum of one discard for each opponent, but if they don't have a nonland to discard, they have to discard two instead. At level two, you can start gaining life you might have lost since there aren't a ton of defenses in the deck.

Magic: The Gathering - Tinybones, Bauble Burglar Commander Deck Guide

How To Play The Deck

Magic: The Gathering - Tinybones, Bauble Burglar Commander Deck Guide

A Tinybones, Bauble Burglar Commander deck is all about discarding your opponents' cards and playing them for yourself. Since you can spend mana of any color, the deck plays more mana rocks than usual to always have an excess of mana. Thieving Varmint also can tap itself to add two mana of any color so long as that mana is used to cast spells you don't own.

You want to wait to start forcing your opponents to discard until Tinybones, Bauble Burglar is on the battlefield to ensure they are exiled with stash counters so you can cast them later.

The best cards for discarding are ones that force everyone to discard. Dark Deal, Delirium Skeins, and Rankle's Prank all force everyone to discard, while Let's Play A Game, Syphon Mind, and Tasigur's Cruelty all make only your opponents discard.

Since you'll wind up discarding too, ways to draw cards are appreciated in the deck (albeit not required). Waste Not and Bandit's Talent is a situational draw, Hostile Investigator turns discard into Clue tokens, and Tergrid, God of Fright can put discarded permanents directly onto your battlefield.

The primary win condition of the deck is winning by out-valuing your opponents. You want to cut off access to their game-winning cards and combos through forced discard and keep them on little to no hands. Meanwhile, you're casting the cards exiled with stash counters to push your advantage further. Tinybones, Bauble Burglar Commander decks are grindy, and can be slow to win, but very effective at what they want to be doing.

The biggest weakness of the deck is its low defenses. While you can force your opponents to discard a ton of cards, if creatures hit the battlefield, you won't have much to defend with. Your defenses rely on what you steal from your opponents, so if they're weak creatures, you'll have a weak board presence and become a prime target for attacks.

Magic: The Gathering - Tinybones, Bauble Burglar Commander Deck Guide

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