As you search for your father in Enigma of Fear, you'll enter the eerie Strach Mansion, where you'll come upon your first major roadblock in the form of the Advanced Lock puzzle. The puzzle will truly test your patience and detective instincts to the limit and will demand sharp eyes and a keen mind.
Cracking the Advanced Lock might seem tricky, but a true sleuth knows the devil is in the details. The mansion holds all the clues you need, and it is highly gratifying to reach the intended solution if you methodically uncover its secrets instead of resorting to random guesses.
The Advanced Lock is found in the Storage Room on the first floor of the Strach Mansion, far to the left. If you take out your UV flashlight right after entering the mansion, hidden splash marks on the floor will lead you straight to it.
Beware of Blood Zombies lurking in the mansion’s hallways and rooms. These blind creatures can be dealt with silently by sneaking up behind them and pressing the interact key when prompted.
Once there, you'll find a mechanical lock featuring three discs, each bearing Eight symbols. To crack the lock, you'll need to pick the correct symbol on each disc to form a specific pattern. The key to solving it lies upstairs, and this major clue is given by the rolled-up map in the Storage Room when exposed to UV light.
The Storage Room also houses a radio, letting you communicate with Agatha and Samuel for helpful insights. Key objects tied to the Strach family’s eerie secrets often prompt helpful commentary from your allies. Also, you can check in with Lupi, your loyal dog, in this room for a morale boost amid the horror.
The map in the storage room is your starting point. It highlights four rooms belonging to Strach family members and three clocks on the upper floor. It also marks the altar room on the first floor, but that’s irrelevant for now.
With that said, start with the master bedroom in the bottom-left corner of the upper floor. As you head there, an alarm clock will go off, alerting Blood Zombies in the vicinity. Deal with any threats before entering the room, and prepare to face one more inside.
There will be a bunch of stuff lying around, but none will be as important as the series of sketches on the desk near the door. Ignore the rolled-up page — it’s just a blueprint for the Advanced Lock — but switch on your UV flashlight to reveal hidden drawings on three sheets of paper.
These sketches depict clocks and symbols, with the phrases "Time of Rise" and "Rise of the Unhaunted One" written on them. One of these pages will have a big question mark in invisible ink over a grandfather clock.
The same grandfather clock can be found in the hallway, and interacting with it under UV light reveals symbols — similar to those on the Advanced Lock — next to their corresponding numbers.
This hints at the lock’s mechanism altogether: each disc represents hours, minutes, and seconds, while the symbols correlate to numbers. The last piece to solving the puzzle is determining the exact time the Unhaunted One rose.
After that, you'll want to head to Yuri's bedroom in the bottom-right corner of the upper floor. Just outside the room, you'll find a crumpled piece of paper. Examine it to uncover more details and confirm that the Rise of the Unhaunted One is tied to a vision experienced by a Strach family member.
To learn more about this vision, head inside Yuri's bedroom and read his diary on the table with your UV flashlight on. It reveals that the hallway alarm clock rings nightly at a specific time, triggering Thiana, the mother, to play music in her room. During one such event, Yuri experienced a vision, and the elation caused him to drop his beloved watch.
To deduce the exact time of this vision, you'll want to investigate the following:
You'll find the watch in the toy castle’s drawer, and you'll notice that the second hand is always stuck on XI (11). This gives 11 as the second input for the lock. If you head back to where the alarm clock is in the hallway and tinker with it, you'll learn that it chimes precisely at 4 o'clock, providing four as the hour input.
The music room holds the final clue, but its door is blocked shut. To access it, first enter Goliath’s Room next door. Smash the wall marked with "Like Music" using your crowbar to create a small pathway into the music room. The opening is too narrow for Mia, but switching to Lupi will allow you to squeeze through.
As Lupi, avoid the ghost sitting inside, as getting too close will send the dog fleeing in fear. Instead, focus on moving the chair blocking Thiana’s door. Once the door is unlocked, switch back to Mia, enter the room, and you’ll find the ghost has now vanished.
Inside, examine the Memoria Timoris music sheet near the piano under UV light. A familiar clock sketch next to the title will give another key detail. Nearby, you’ll find three vinyl discs scattered on the floor.
One disc, near the wardrobe in the bottom-right corner, shares the same title as the music sheet. Ignore the "13 minutes" written on it, but inspecting it with your UV flashlight will uncover a clock hand pointing to 3, with the Roman numeral III etched beside it. That’s your minute input for the lock.
After gathering the numbers 4, 3, and 11, match them to their symbols by revisiting the grandfather clock. The number 4 corresponds to a hexagon, 3 to a concentric circle, and 11 to a circle with a downward-pointing triangle.
Return to the storage room and choose these symbols on the lock in the correct order. Once you've done that, the lock will finally click open.
This grants access to the basement from the other side. Inside, you’ll face two Blood Zombies. Defeat them and unlock the shortcut at the far end of the basement. After that, exit through the bottom, which leads to a hallway and, eventually, a room covered in cryptic writing.
In the room’s center, you’ll find another Blood Zombie resting beside a piece of paper. Dispatch the enemy and examine the paper using UV light.
As you interact with the paper, the screen will glitch intentionally, so there's no need to worry.
The paper reveals the next three Symbols you’ll need to enter on the sigil screen, which always appears after selecting “Begin” from the start menu. Doing so takes you back in time to events before Mia arrived at the Strach mansion. This time, you’ll play as Verity, Mia’s father, and you'll have to retrace the same path you took as Mia into the same eerie room in the basement of the mansion.
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