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How to Maintain Color Vibrancy in the Mandelbrot Set Across Different Zoom Levels?

Linda Hamilton
Release: 2024-11-03 14:17:02
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How to Maintain Color Vibrancy in the Mandelbrot Set Across Different Zoom Levels?

Coloring the Mandelbrot Set for a Wide Range of Zooms

Problem:
The standard method of coloring the Mandelbrot set using max iterations leads to a lack of colors when zooming out and an oversaturation of colors when zooming in. The challenge is to create a coloring scheme that maintains a wide range of colors throughout various zoom levels.

Solution:

1. Histogram-Based Color Mapping:

  • Use a histogram to distribute color gradients more effectively instead of wasting colors on unused indexes.
  • Employ a visually pleasing gradient function, such as the RGB values of the visible spectrum.

2. Fractional Iteration Count (Mandelbrot Escape):

  • Compute iterations with floating-point precision to obtain fractional escape values.
  • Use these fractional values to compute color from a custom gradient function that is designed to provide a wide range of colors.

Additional Enhancements:

  • Multi-pass Recoloring: Perform multiple passes to achieve smooth and continuous transitions between color gradients.
  • Adjustable Iteration Count: Allow the user to adjust the maximum iteration count, affecting the level of detail and color distribution.
  • Dynamic Zoom: Implement dynamic zoom capabilities to explore the Mandelbrot set at different scales and preserve color vibrancy throughout.

Example Implementation:

// Vertex Shader
layout(location = 0) in vec2 pos;
out vec2 p;
void main()
{
    p = pos;
    gl_Position = vec4(pos, 0.0, 1.0);
}

// Fragment Shader
uniform vec2 p0;
uniform float zoom;
uniform int n;
uniform int sh;
uniform int multipass;
in vec2 p;
out vec4 col;

// Compute fractional iteration count
float mu = m + frac = n + 1 - log(log(sqrt(xx + yy)) / log(2.0));
mu *= float(1 << sh);
int i = int(mu);

// Multi-pass coloring
if (multipass != 0)
{
    // Quantize color based on iterations
    float r = (i >> 0) & 255; r /= 255.0;
    float g = (i >> 8) & 255; g /= 255.0;
    float b = (i >> 16) & 255; b /= 255.0;
    col = vec4(r, g, b, 255);
}
// Visible spectrum color gradient
else
{
    float q = float(i) / float(N);
    q = pow(q, 0.2);
    col = vec4(spectral_color(400.0 + (300.0 * q)), 1.0);
}
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Result:

This approach combines histogram-based coloring, fractional iteration count, and multi-pass recoloring to achieve a vivid and color-rich representation of the Mandelbrot set at all zoom levels.

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