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How to Create Independent Motion for Objects with Separate Timers in Java?

Linda Hamilton
Release: 2024-11-02 04:10:30
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How to Create Independent Motion for Objects with Separate Timers in Java?

Moving Objects with Independent Timers

In your game, you want objects to move upwards from a specific location and fall back down. Currently, all objects start moving simultaneously because they use the same timer.

Separate Timers for Unique Objects

To give each object its own independent movement, use a separate timer for each object. Here's an updated approach:

<code class="java">import java.util.Timer;
import java.util.TimerTask;

class Shape {

    // Coordinates, delay, etc.

    // Timer for each shape
    Timer timer;

    public Shape() {
        timer = new Timer();
    }

    public void startTimer() {
        timer.scheduleAtFixedRate(new TimerTask() {
            @Override
            public void run() {
                // Movement logic here
                // Update the shape's position, etc.
            }
        }, 0, 10); // Set interval according to your desired speed
    }
}</code>
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Implementation

  • Create a timer for each shape.
  • In the timer's run() method, implement the movement logic for that specific shape.
  • Start each timer when the shape should begin moving.

By using a dedicated timer for each shape, you can control their movement independently. You can specify different initial delays, movement speeds, and start times for varying displays.

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