Marvel Ultimate Reversal Zoo Deck: Seize the Backhand Advantage In the Marvel Ultimate Reversal game, the Zoo Deck has become a very popular routine with its excellent 3+4+5 continuous shooting. The core of this deck is to seize the backhand advantage, quickly expand the field through a series of low-cost minions, and put huge pressure on the opponent. The following article will provide an in-depth explanation of the composition, playstyle, and advantages of the Marvel Ultimate Reversal Zoo deck. PHP editor Banana reminds all players that mastering the skills of grabbing the last move is the key to victory. Read on to learn how to use the Zoo deck to dominate the game.
Round 1: Chavez ≥ Nightcrawler ≥ Ant-Man; the other 1 charges are passed.
Round 2: Tianjuanjira, guaranteed 2/6, + Nightcrawler = 2/8; without Angela, 1 fee → Chavez ≥ Nightcrawler ≥ Ant-Man, the three will take priority in order, and all of them will go up , nothing is wrong.
Round 3: Tianhu Bishop ≥ Strong Man; if there are neither cards, then the card will be played according to the idea of Angela + Nightcrawler ≥ Chavez ≥ Ant-Man (any one).
Round 4: Tianhu Kazar; if there is no Kazar, the priority is to follow the order of card release in the first 3 rounds.
Round 5: Tian Hu Lan Surprise; No Blue Surprise is based on the order of the cards in the first 4 rounds.
6 rounds: 1 fee + dumplings for cards, fill-in-the-blank questions + arithmetic questions, just add a few points to each path.
【Note】
① Erica: The flying knife is specifically aimed at Ant-Man. It can reduce the combat power by 5 and increase the combat power by 2, which is equivalent to 1/7.
②Blade Warrior: It is recommended to only play it in the last round, discard the cards in your hand, and activate the Brawny Passive.
③Wizard: Flexible card slots, targeting cards, can be changed according to your own ladder environment. Recommend the dogs Cosmo, Sword Fairy, and Iron Man.
④The 1-fee card slot can be Rocket Raccoon. If you are confident that you can catch someone, you can play it in the early stage. If you are not confident, you can also leave the fill-in-the-blank question in the last round to catch someone. You can choose armor for the 2-fee card slot to protect your own Ant-Man and be careful to avoid the opponent's Ant-Man.
⑤The natural enemies of the deck → Sorcerer + Erica, so keep the cards with continuous effects as separate as possible. [Of course the real natural enemy is a pool of hidden Zilmongers. ]
⑥The core idea of the zoo is 3+4+5 continuous shooting, low-cost cards are played 6 times, burst + counterattack, so it is very, very important to learn to grab the "backhand".
⑦ Important tips for scoring points, learn to watch your words and retreat in time. Losing 1 or 2 points is better than losing 8 points. In the current period, Hu's momentum is unstoppable and the victory is in hand in the 6th round. The opponent dares to super double. If it is naughty in the low stage, it must be the opponent's countermeasures in the high stage. You must judge the situation and retreat when it's time. Don’t give up 8 points in vain when you retreat to the sea and the sky will be brighter.
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