'Knights in Tight Spaces' is a title that combines turn-based battles with the depth of deck building. Playable demo available on Steam [gamescom]
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Release: 2024-08-27 21:33:10
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At the Raw Fury booth at gamescom 2024, which was held in Germany, "Knights in Tight Spaces" developed by British company Ground Shatter was on display.
"Knights in Tight Spaces" is the sequel to "Fights in Tight Spaces", which was released in 2021 and received high praise. As befits the name “Tight Spaces,” it is a title that combines turn-based battles that explode with stylish movement in a stage represented by a narrow grid-shaped floor, and the depth of deck construction. .
Knights in Tight Spaces | Guerrilla Collective Gameplay Trailer
Unlike the previous work, which was based on monochromatic colors such as black, white, and red, this work has undergone a major change to an art style that resembles a line drawing that expresses shadows with diagonal black lines.
Also, the game is set in a medieval European-style fantasy world, and players select one of eight classes, including fighter, brawler, sorcerer, and rogue, and begin playing. Each starter deck given to you at the beginning consists of 10 types of skill cards, and as you progress through the game, you can add 300 types of various skill cards and members of other classes to your friends.
Another point is that you can now form a party with friends, which was not the case in the previous game, and combo techniques with friends have become a big highlight.
It is now possible to play by having a fighter kick an enemy to make them fall back so that they are on the same line as other enemies, and then a character with bow or magic skills can attack from the side.
It is also important to use environmental objects; if you are playing with a keyboard, by pressing Q and E to change the angle of the stage, you can find windows that were not visible at the start, and easily push out enemy units standing in front of them. can be disposed of.
After only playing for about 20 minutes, I felt it was difficult to adjust the conditions for the combo moves, but I thoroughly enjoyed the game system by upgrading each character's gear and thoroughly understanding the contents of the cards. The real joy of being a deck builder of this kind is learning about it.
Many gamers were addicted to the previous game for hundreds of hours, but ``Knights in Tight Spaces'' is also a title that can be played for a long time.
James Parker, Game Director for “Knights in Tight Spaces” at Ground Shatter
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