In-depth understanding of Qingzangfeng: the kinetic energy storm of Chenbai Forbidden Zone In "Chenbai Forbidden Zone", Qingzangfeng is famous for his role as a 5-star limited kinetic energy pistol. Her burst ability allows her to transform and continuously deal kinetic damage. Since many players still don't know much about Qingzangfeng's skill mechanism, PHP editor Strawberry has specially prepared this detailed guide to provide you with all the skill information of Qingzangfeng. This article will provide an in-depth analysis of her explosive skills, skill effects, and best combination suggestions. By reading this article, you will fully understand Qingzang Feng's combat methods, and give full play to her powerful strength to shine on the battlefield in the Chenbai restricted area.
1. Character skills
1. Regular skill [Paid Justice]
[Damage] [Penetration]
Use interval 6.5 seconds, full level is 4.5 Seconds
Normal energy consumption is 6.5. Full level is 4.5
Charged energy: 5
Qing slashes 3 [Slashes of Faith and Hope] forward. Each [Slash of Faith and Hope] will cause 1 damage to up to 5 enemy targets along the way. kinetic energy type damage, and [Faith and Hope's Slash] can pass through obstacles along the way
Passive: After Clear Shot hits the target, the interval between using regular skills is reduced by 2 seconds, and 2 regular energy is restored
Every time [Faith and Hope's Slash] damages : Haru's attack power 37% + 9
2. Support skill [Righteous Slash]
[Damage] [Stun]
Use interval 25 seconds
Normal energy consumption 15
Haru swings at the target [Execution Slash] 3 times, all causing kinetic damage, followed by 1 [Execution Slash], causing kinetic damage
[Evidence Slash] Each damage: 50% of attack power
[Execution Slash] damage: Attack power 129%+32, full level is 215%+68
Note: [Dizziness] needs to unlock the right middle godhead nerve
3. Explosive skill [This body is the blade of victory]
[Damage] [Knock Up]
The interval between uses is 40 seconds
The burst energy consumes 50
Qing performs a violent slash at the enemy target in a wide range in front, causing kinetic damage. Qing immediately gains 50 [Win Chance Value] and enters [With] In the state of [Blade], burst energy cannot be recovered by shooting;
[Blade] consumes 1 [Win Chance Value] per second; [Paid Justice] use interval is greatly reduced, and it no longer needs to be used. It consumes regular energy and can slash 1 additional [Slash of Faith and Hope], but each use of [Paid Justice] will consume an additional 2 [Win Chance Points]; [Paid Justice] in the state of [Blade with Body] is still considered It is a regular skill and is not considered an explosive skill;
In the state of [Using the Body as a Blade], you can use the explosive skill again to swing [Definite Slash], which consumes an additional 15 [Win Chance] and causes kinetic energy to targets in a wide range in front of you. type damage. [Win Chance] can be released when the [Win Value] is less than 15, but it will exit the [Blade Using the Body] state after release;
The burst skill will start to calculate the use interval when exiting the [Blade Using the Body] state
Slash damage: attack power 200%
【Final Slash】Damage: attack power 216%+105, full level is 360%+105
【Oath by Sword·Divinity Synchronization】
Qing-Zang Feng against the target After causing damage, if the target has no shield and the current health is lower than 16%/24%/32%/40% of Haru's attack power (this ratio increases by an additional 10% for every 100 synchronization index), the target will be immediately dealt the same damage. The real damage to its current life
2. Apocalypse
1. [Battlefield Control]: Every 600 seconds, Qing uses [This is the Blade of Victory] without consuming burst energy
2. [Rage Attack]: When Qing uses active skills, her attack power increases by 5%, which can be stacked up to 5 times and lasts for 5 seconds. Repeated triggers will refresh the duration
3. [Rule of Victory]: Qing will gain a dominating effect when using skills
4.[ Justice Implementation]: [Paid Justice] skill level +1; [Paid Justice] use interval is reduced to 4 seconds, and the regular energy consumed is reduced to 4
5. [Righteous Pursuit]: In the state of [Using the Body as a Blade], The lower the target's current health percentage, the higher the damage caused by Haru, up to 30%. 3. Divine Nerve
1. [Paid Justice - Enhanced]: When equipped with kinetic energy type weapons, the final damage of [Paid Justice] is increased by 20 %, and after hitting the target, the target's movement speed will be reduced by 20%, lasting for 3 seconds
2. [Paid Justice-Special]: After defeating the target, 1 layer of energy will be restored, and using [Paid Justice] within 3 seconds will not consume Regular energy
3. [Righteous Slash-Skill Interval]: Every time [Execution Slash] hits a target, the usage interval of [Righteous Slash] is reduced by 1 second
4. [Righteous Slash-Control] : [Execution Slash] will apply a stun effect to the target after hitting it, lasting for 3 seconds
5. [This is the Blade of Victory - Special]: [Final Slash] Each target hit will restore 1 [Win Chance Value] , each release can restore up to 5【Win Value】
6. [Ce corps est la lame de la victoire - Spécial] : Dans l'état de [Lame avec corps], après avoir utilisé [Justice payante], vous pourrez obtenir 1 couche de l'état [Désir de victoire] la prochaine fois que vous l'utiliserez. [Justice payée], selon [ Il y a une probabilité de 5 %/10 %/20 %/40 %/80 % que le prochain [Mise à mort déterminée] ne consommera pas la [Valeur des chances de gagner], et toutes les couches de [Désir] le seront être autorisé
Quatre , Recommandation logistique
1. Équipe logistique
Diplôme : équipe Akitsu
Facultatif : équipe Thèbes
Recommandation d'entrée : les dégâts des compétences sont augmentés en fonction de la puissance d'attaque, 10 % de la puissance d'attaque suffisent, synchronisation, dégâts d'explosion, de l'énergie explosive peut être obtenue, mais l'amélioration est très faible.
Spécialisé pour éliminer des objets divers, l'empilement est plus rapide face à des groupes et l'empilement complet est grandement amélioré, mais l'efficacité de l'empilement contre les célibataires est trop faible, pas aussi bonne que l'équipe de Thèbes
Il peut maintenir un empilement complet dans des situations uniques, et est pire qu'Akitsu dans des situations uniques. Bon
2. Recommandation d'arme
Arme de remise des diplômes : Psyché 16
Les dégâts de type énergie cinétique sont augmentés en fonction. le nombre de couches. Et le pistolet est un pistolet automatique avec une cadence de tir de 240, ce qui est conforme à la récupération passive des compétences conventionnelles
Armes optionnelles : Stars and Seas
Les dégâts de compétence sont augmentés et le coup de compétence est point, parce que Zangfeng a 3 compétences régulières, après avoir lancé la compétence explosive, il y a 4 canaux et les premiers dégâts de points sont calculés lorsque les dégâts frappent, donc une compétence peut calculer trois points instantanément. Il n'est plus utile que lors du nettoyage des débris et ne nécessite pas de tir pour revenir au cycle de compétences habituel, c'est-à-dire écraser/nettoyer les débris. Il s'agit d'un seul coup, avec une mauvaise sensation et un manque de récupération contre des compétences uniques, il n'est donc pas aussi bon que Zhuanwu.
5. Données d'attribut
L'un des premiers soldats de l'armée de Heimdall, un vétéran absolu et un as du guerrier. Il porte la combinaison tactique « Zang Feng » développée conjointement par l'armée et la World Tree Company, qui améliore considérablement les performances du combat rapproché afin de faire face aux environnements réels du champ de bataille.
——"Sans conscience, il n'y a aucune qualification pour aller sur le champ de bataille."
6. Peau de personnage
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