The matching of Invincible Player Simulator memes requires certain skills, which can produce more output damage. Therefore, many players want to know how to match the Invincible Player Simulator memes? The editor brings you a guide to match the Invincible Player Simulator memes.
Recommended strategy for matching Invincible Player Simulator memes
1. First of all, the approximate damage formula is base damage * (1 + damage increase) * critical damage (if critical hit) * (1 + final damage) *(1-Resistance)
2. Then let me explain, there are currently two damage modes, direct damage and continuous damage, similar to slashing and bleeding, while continuous damage will not critical hit and ignores resistance, so The formula of sustained damage can become
3. Basic damage * (1 + damage increase) * (1 + final damage)
4. Taking the algorithm of sustained damage as an example, the final damage increase in the game is now very small. At present, there are only two talents, Shield Blow and Happy Wind Man. You can leave them alone for now. Then if we want to increase the damage, it is very simple. We can increase the basic damage and the damage increase! ! !
5. There are a total of 5 combat memes. If they are all double actions and the action intensity is 200, then all 10 of your actions are output. For example, if there is internal injury, the superimposed Buf in one round is 200 layers (the calculation is correct) Oh, the continuous damage is 1/10 of the number of layers), if you switch to charge + action intensity, strength + damage is increased, that is, charge, charge power, strength internal damage, the buf of these 5 actions is (200+200+200)* (1+200%+200%)*0.1=300 layers, the income is 3 times that of 100 layers with 5 internal injuries. Therefore, Buf is an important way to increase the output. In addition, the damage increase of the stem is additive, and The damage mastery of skills and skills is also added, so if your blunt weapon damage mastery is level 900, then the damage increase of the 200 strength strength buff will be diluted, from 1+900% damage to 1+900%+200% , the increase in total damage caused by strength is only 20%.
6. Then let’s talk about direct damage, basic damage*(1+damage increase)*crit damage (if critical hit)*(1+final damage)*(1-resistance)
7.Similarly, It’s also a stack of Bufs, but there are two more, crit and penetration. Now the critical hit is only up to 100, and the critical damage needs to be increased by talents. I don’t remember the name, just look it up yourself. Penetration is the corresponding one. For resistance, it depends on the resistance of the monster on the opposite side. It should be ≥ monster resistance. If the penetration of the stalk is not enough, you can try multi-casting superposition. There is no difference in other aspects
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