Black Myth Wukong Shader Compilation Crash: Solution Revealed Black Myth Wukong was recently launched, but players encountered shader compilation crashes during the game. To solve this problem, the CPU needs to be downclocked. In this regard, PHP editor Xiaoxin has specially compiled detailed solutions to help players successfully solve this problem. Please continue reading the full article below to learn the specific steps to resolve this problem.
Answer: Skip shader compilation, or reduce CPU frequency.
First of all, players can chooseSkip shader compilation. Although this may temporarily solve the crash problem, it does not guarantee that the game will run normally. This is a stopgap measure that might be tried in some emergency situations, but may run the risk of unstable game play or other problems later on.
Second, realize the similarities between the shader compilation process and the formal game process. If it crashes during shader compilation, it will most likely crash during actual play. This indicates that the problem may not be limited to the shader compilation stage, but involves the stability of the entire game.
Due to the instability of the 13/14 generation CPU hardware, shader crashes may occur, which can be solved by downclocking. For specific frequency reduction operations, please refer to Intel Or follow the motherboard manufacturer's instructions. You can go to the official website to find the relevant operation guide and follow the instructions to perform the frequency reduction operation step by step. This reduces the CPU The working frequency reduces the impact of hardware instability on the game, thereby hopefully solving the problem of shader crashes.
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