Skill recommendation after the Mahayana in Xiu Zhen Jiang Hu 2 In "Xu Zhen Jiang Hu 2", after players reach the Mahayana realm, the choice of skills is crucial. PHP editor Xinyi has specially compiled post-Mahayana skill recommendations for everyone to help you stand out in the game. Question: How to optimize skill selection after Mahayana? Brief explanation: After reaching the Mahayana realm, the proportion of the protagonist's output has increased significantly, and the control flow is no longer appropriate. On the contrary, violent output flow and debuff flow become better choices. Guidance: To understand the skill orientation after Mahayana, please continue reading below to explore in depth the skill matching strategy recommended by PHP editor Xinyi.
Skill recommendations after the Mahayana:
After the Mahayana, the main output is all on the protagonist, basically more than 70% of the output, and everyone Zhu'er is 100% free of control, so control The flow is no longer suitable, you can use violent output flow and debuffs, and because the bonus of 4-star sect skills is too high, try to only bring 4-star sect skills. ... Xing Dao Sect group slowdown (50% reduction in speed by 25%)
Try to bring buff skills with one skill, such as Plum Bone Snow Tube or Nine Nether Demonic Breath, and all the remaining skills use three skills group attack (4-star sect, The third attack skill of every sect is a group attack skill)
There are two points that need to be considered by yourself:
First, the issue of inheritance and spiritual body bonus. For example, if you are a sword inheritance, then the sword virtual spirit body (plus 20 % sword skill damage) plus sword inheritance (adds 26% sword skill damage). There is a total of 46% sword skill damage increase, which is a terrifying bonus. It is a bit extreme here. You can even consider bringing a 3-star sword group, but it will Tens of thousands fewer attacks. There is no Jianxu, just use Jiuyou to pretend to be Jianxu, one meaningThe second is the issue of inheritance special effects, inheritance is divided into sword inheritance and other inheritances, because all skills have a 4-round cooldown, and the sword Inheritance has combos, so the five output skills can be maxed out without any thought, while other inheritances have more things to consider. Bah, that’s wrong. For other inheritances, 4 attack skills are actually enough. For the remaining position, you can bring an additional attack defense skill (the one after the first origin)
Each sect has There is one.
Firstly, it can make up for the lack of damage in some combos, and secondly, it can increase a little more tankiness (for the last skill of Tiandao and Tianmo, it is recommended to switch to attack skills and add the panel. After all, defense and attack only have 3 rounds. . )
Try not to bring sword cultivators, because sword cultivators have defensive skills and continuously trigger sword inheritance combos. It is easy to reach the skill vacuum period early. Since you can only hit one with a basic attack, you can only attack Qiongqi and the protagonist. If you fight one, you will most likely have to wait for death, while other inheritances can seamlessly connect skills even if they only have 4 skills, but the panel will be lower.
In the early stage, all skills (three-star and two-star Taoist sealing skills are group) are combined with swallowing spirits. As long as the opponent is slightly unlucky, he can fight with tens of millions of combat power. When the luck is the best, when Bahuang I Mahayana 250 million, I defeated a certain boss with a full shield of 345 million several times. Of course, this relied on the buff blessing in Bahuang and good luck to trigger certain key things, such as the opponent not locking the spirit. As for when it comes to overcoming the tribulation, it’s over after being beaten. If the old man doesn’t die, we young men can only gnash our teeth, hahaha, just kidding. The above just provides an idea of skill matching, and the specific situation depends on the individual.When playing PVE (Karma, Heavenly Way, Heavenly Demon, etc.), you can bring the Sword One Source or the Demon One Source (but the blood volume will be much less) and single-target skills, or you can also bring damage-increasing defensive skills.
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