Razer recently introduced the Snap Tap feature for perfect counter-strafing on the Huntsman V3 Pro keyboards, and Wooting responded to community requests with Snappy Tappy (formerly SOCD). These hardware-based keyboard features make it easier to coordinate quick side-to-side movements by automatically prioritizing only the last of several keystrokes. In a blog post, Valve takes a stand on these features and prohibits their use in Counter-Strike 2, effective immediately.
According to Valve, player coordination and reaction time is a central aspect of competitive online gaming, especially in Counter-Strike. "Recently, some hardware features have blurred the line between manual input and automation, so we've decided to draw a clear line on what is or isn't acceptable in Counter-Strike. We are no longer going to allow automation (via scripting or hardware) that circumvent these core skills and, moving forward, (and initially--exclusively on Valve Official Servers) players suspected of automating multiple player actions from a single game input may be kicked from their match," the Valve blog post continues.
Valve is asking players to disable hardware-based features such as Razer's Snap Tap or Wooting's Snappy Tappy before joining a Counter-Strike 2 match to avoid unnecessary game interruptions caused by match exclusions. In addition, Valve has also disabled in-game key bindings that involve more than one move or attack action, such as null bindings and jump-throw bindings.
While Razer has yet to comment on the ban of Snap Tap or Snappy Tappy/Rappy Snappy, keyboard manufacturer Wooting has already responded to the topic on X: "So this little hype is over, we are glad Valve has taken a stance against Snap Tap. Don’t use Snappy Tappy (SOCD) or Rappy Snappy in CS2 any more as it will result in a kick".
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