'Traverser System: Simulation' starting advice for newbies

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Release: 2024-08-17 16:51:42
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Traveling through time and space and embarking on an unknown adventure is the charm of "Traveler System: Simulation". As an imaginative text simulation casual game, it provides players with unlimited possibilities. PHP editor Zimo has compiled a beginner's guide to reveal the secret to traveling through time and space! This article will introduce in detail the opening skills in the game to help you get started quickly and start a wonderful journey through time. Please continue reading and embark on your time travel adventure!

Traverser System: Simulation starting advice for newbies

Suggestions for newbies in "Traverser System: Simulation"

1. When you first start playing, it is recommended to get a few level 9 red systems (system upgrades require energy, no brainers will do it next month), the world and character attributes are not required No matter what, after entering, draw the system. Generally, there will be one in every 6 companies. Make a set first and then consider the perfect world and character start. The worlds that need attention are Wuhun and Confucianism. After playing it hundreds of times, I have only been able to get out of the big world. All others are immeasurable and supreme.

2. The combat power of the Hall of Fame is linked to the size of the world it belongs to. The big world is 50 million, and the infinite is 1 billion. When you are about to reach the bottleneck of combat power, you can use all the red systems, otherwise you will only waste three systems

Traverser System: Simulation starting advice for newbies

Traverser System: Simulation starting advice for newbies

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source:3dmgame.com
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