Toy Tower Defense Strategies and Cheats List of Toy Tower Defense Cheats

王林
Release: 2024-08-14 13:05:08
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As a popular strategy puzzle game, the cheats guide of "Toy Tower Defense" has attracted the attention of many players. PHP editor Banana has compiled a series of practical strategies for everyone, which will help you easily overcome difficulties and create a perfect defensive lineup. If you're looking for ways to increase your gaming efficiency, unlock hidden characters, or master advanced techniques, read on for tips, tricks, and cheats. From basic strategies to advanced tactics, we provide you with a full range of cheats and guides to help you become a tower defense master in "Toy Tower Defense"!

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Cheats

First find the file to be modified

1. Open the game installation directory (D:gameToy Defensedata) and find data.pack

2. Create a new folder under D:gameToy Defensedata and put data. Make a backup copy of pack

3. Right-click on D:gameToy Defensedatadata.pack and set the open mode to RAR

4. Double-click the game folder in the RAR window → double-click towers_hierarchy.xml and set the open mode to Notepad

Start Modify the game

1. Open towers_hierarchy.xml

2. Modify according to your needs

All the three numbers after the equal sign represent the values of 1 bar, 2 bars and 3 bars for this unit and level respectively

If you want to change the values, just Everything needs to be changed, such as the strike coefficient. Change the 9 items in level_0 of the cannon to 1. The last 3 are for anti-aircraft defense. The large barrel of level_1 should not be changed to "0.7 1 1 1 1 1 0 0 0". When When you expect the cannon to reach the big barrel, it will no longer be able to target the air

level_0 infantry, level_1 machine gunner, level_2 armor, level_3 armor-piercing skills, level_4 air defense, level_5 assault bomb, level_6 Firing frequency,

level_0 flamethrower, level_1 armor, level_2 fire, level_3 two large barrels, level_4 flames, level_5 three large barrels,

< !-- -->level_0 cannon, level_1 large barrel, level_2 deafening, level_3 attack range, level_4 contusion, level_5 armor weakening,

level_0 anti-aircraft gun , level_1 large barrel, level_2 explosive bombs, level_3 firing frequency, level_4 incendiary bombs,

attack_radius=attack range "700 700 700" with a radius of 2/5 of the screen

attack_speed=attack speed "9 9 9"

experience =Upgrade experience"0 0 0"

health=Health volume"100000000 100000000 100000000"

hit_coefficient=Hit coefficient for different arms"1 0.5 0.2 0.2 0.1 0.1 1 1 1" The last three are anti-air, change to "1 1 1 1 1 1 1 1 1"

icon_name=icon name

price=combat upgrade price (buy infantry: price="10 10 15" buy 10$, 1L 2 bars 10$, 2L 3 bars 15$) Change "0 0 0"

price_shop=Non-combat upgrade price (price_shop="10 45 55"1 liter and 2 bars 45$, 2 liters and 3 bars 55$)

repair=Repair, selling cannot be changed, when buying It is 0, repair and sell are also 0

sell=sell

tower_name=the level name of the tower

defense=defense

defense_time=defense time

Modify the money dropped by killing enemies

or open it with RAR D: gameToy Defensedatadata.pack

Open the game folder in the RAR window → double-click enemies.xml

money="x", I expanded the money 10 times

Because the enemy has 9 arms, so I have to change it to 9 place


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