No cheating please ?
The concepts in these questions are ones I have encountered in production code. The goal of this quiz is to test relevant and essential JavaScript knowledge.
What will be logged to the console?
const user = { name: "Alice", isBanned: false, pricing: 'premium', isSubscribedTo: function(channel) { return channel === "JavaScript"; }, getName: function() { return this.name; }, getStatus: function() { const status = () => { return `Name: ${this.getName()}, Banned: ${this.isBanned}`; }; return status(); } }; const channel = "JavaScript"; const getName = user.getName; const getStatus = user.getStatus; console.log(user.getStatus()); console.log(getName()); console.log(getStatus());
Answers:
What will be logged to the console?
function createCounter() { let count = 0; return function() { count++; console.log(count); } } const counter1 = createCounter(); const counter2 = createCounter(); counter1(); counter1(); counter2();
Answers:
What will be logged to the console?
console.log('Start'); setTimeout(() => console.log('Timeout 1'), 0); Promise.resolve().then(() => console.log('Promise 1')); setTimeout(() => console.log('Timeout 2'), 0); Promise.resolve().then(() => console.log('Promise 2')); console.log('End')
Answers:
What will be logged to the console?
function Animal(name) { this.name = name; } Dog.prototype.speak = function() { console.log(`${this.name} makes a sound.`); } function Dog(name) { Animal.call(this, name); } Dog.prototype.constructor = Dog; const dog = new Dog('Rex'); dog.speak(); console.log(dog instanceof Dog); console.log(dog instanceof Animal);
What will be logged for each call?
function displayUserInfo({ name = "Guest", role = "User" } = {}) { console.log(`Name: ${name}, Role: ${role}`); } displayUserInfo(); displayUserInfo({}); displayUserInfo({ name: "Alice" }); displayUserInfo(null);
What will be logged to the console?
const funcs = []; for (var i = 0; i < 3; i++) { funcs.push(function() { console.log(i); }); } for (let j = 0; j < 3; j++) { funcs.push(function() { console.log(j); }); } funcs.forEach(func => func());
document.body.innerHTML = `Outer`; const outer = document.getElementById('outer'); const middle = document.getElementById('middle'); const inner = document.getElementById('inner'); outer.addEventListener('click', () => console.log('Outer Bubble'), false); outer.addEventListener('click', () => console.log('Outer Capture'), true); middle.addEventListener('click', (e) => { console.log('Middle Bubble'); }, false); middle.addEventListener('click', () => console.log('Middle Capture'), true); inner.addEventListener('click', () => console.log('Inner Bubble'), false); inner.addEventListener('click', (e) => { console.log('Inner Capture'); }, true); inner.click();Middle
You can verify this yourself by pasting the code into the console of the dev tool.
The correct answer is B.
Explanation: The user.getStatus() call logs "Name: Alice, Banned: false" because the arrow function status correctly accesses this within its enclosing scope. However, getName() logs undefined because it loses its this context when assigned to a standalone variable, leading to getStatus() also logging undefined for both name and isBanned.
The correct answer is B.
Explanation: counter1 and counter2 each have their own separate count variables because each call to createCounter() creates a new closure. Thus, counter1 logs 1 and 2 on its first two calls, and counter2 logs 1 on its first call.
The correct answer is B.
Explanation: The synchronous console.log calls log "Start" and "End" first. Promises have higher priority than setTimeout in the event loop, so "Promise 1" and "Promise 2" are logged next, followed by "Timeout 1" and "Timeout 2".
The correct answer is A.
Explanation: So this one is a bit tricky. The speak method is correctly defined on Dog.prototype, dog is an instance of Dog.
Inside the Dog constructor, this line calls the Animal constructor with the current this context and the name argument. This effectively sets the name property on the newly created Dog instance.
Now let’s say the code would be like this:
// Code before... Dog.prototype = Object.create(Animal.prototype); Dog.prototype.constructor = Dog; // Code after...
Then the correct answer would be B).
Side note: If you want to verify it yourself you need to paste it into a browser (and not an LLM which gets the answer incorrectly).
The correct output is:
Answer: 3, 3, 3, 0, 1, 2
Explanation: The first loop uses var, which has function scope, so all functions in the first half of the array close over the same i, which is 3 by the end of the loop. The second loop uses let, which has block scope, so each function in the second half closes over a different j value (0, 1, 2), resulting in the output: 3, 3, 3, 0, 1, 2.
The correct answer is D.
Explanation:
This example demonstrates a full lifecycle of an event. You can stop the propagation by calling stopImmediatePropagation or stopPropagation function.
The above is the detailed content of You're Decent At JavaScript If You Can Answer These uestions Correctly. For more information, please follow other related articles on the PHP Chinese website!