How to play Taris World Priest? Taris World Priests are divided into output-type divine punishment professions and auxiliary divine grace professions. Many friends still don’t know how to play Taris World Priest. Here is a guide to how to play Taris World Priest. Let’s take a look at it together.
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1. Divine Punishment - Trial of Pain/Trial of Torment
The former Trial of Pain can replace the Trial of Torment. The output types of the two are different, but the output methods are roughly the same.
The characteristic of the torture trial genre is DOT. During the duration of DOT, the damage received by the target can be increased, and the burst quality is higher during the duration of DOT. The characteristic of Trial of Pain is that it deals damage quickly, turning DOT into instant damage. It can complete the burst in a very short time, and the burst period is short and strong. Personally, I recommend choosing between the two genres based on actual values. There is no obvious functional difference.
2. Divine Grace - Prayer/Oracle
Oracle can replace prayer. The treatment rhythm, characteristics and functions of the two are different. The former blessing style is characterized by instant healing. It uses stacking BUFFs and enhanced healing skills to form periodic small bursts of treatment and a stable blood boost. It can also refresh the periodic small burst cooldown to make the cycle vacuum shorter. More suitable for group blood scenes and mobile battles.
The latter oracle school is characterized by long-term reading, and the amount of treatment in a single time is considerable. You can activate the instant state by accumulating enough resources, and the burst healing amount is very good. Compared with the praying school, its ability to provide emergency rescue at fixed points is more outstanding, and it can handle sustained pressure with ease.
Players choose according to the actual battle scenario. If they need more group healing, they choose the blessing style. If they need to strengthen their emergency rescue capabilities, they choose the oracle style.
2. Output/Healing Logic
The output logic of the two genres of Divine Punishment talent is basically the same. They both use damage-increasing skills to create a small burst after triggering the Holy Soul Barrage.
The difference between the two styles is that one relies on DOT and the damage increase during its duration, while the other can finish the burst in an instant.
There is a relatively fixed output loop, but it can be solved by following the output logic.
The treatment logic of the two schools of divine grace and talent is different, but they must make good use of the blessing of the Holy Spirit.
The prayer style needs to use the healing burst during the light wave to improve the healing ability, so the focus of this style is to use the light wave at the appropriate time and refresh the light wave as soon as possible.
The oracle school focuses on reasonable planning of the outbreak state. The core of this school is the oracle that is cast instantly during the blessing of the Holy Spirit. It can greatly improve the ability to raise health, but because the oracle needs to be read, it tests the player's understanding of the mechanism. proficiency.
3. Attribute Selection
Solo and ensemble require different attributes, so you need to decide the required attributes based on the current genre.
Solo talent attribute priority: Combo > Almighty = Cooling Down Ensemble talent attribute priority: Critical hit > Almighty = Cooling
4. Secret Skills
Divine Punishment Talent Recommendation: Swift Wings (Displacement) - Bright Body ( Shield) - Interruption/Bright Impact (Slowdown)
In some BOSS battles, you can click on the group deceleration without interrupting. Occasionally, the sound response mechanism is needed to reduce team pressure.
Recommended divine talent: Qin Yin (displacement) - sound barrier (shield) / dispersal - aria (resurrection)
Permanent resurrection, in some BOSS battles, you can activate the group dispersal response mechanism to reduce team pressure.
5. Gems and empowerment
Gems can also be matched according to the character’s specialization attributes.
Divine Punishment Talent Attribute Priority: Intelligence > Combo > Almighty = Cooling
Divine Favor Talent Attribute Priority: Intelligence > Critical Strike > Almighty = Cooling
Empowerment: Priority is the same as gems ( PVP scenes and a few talents require resonance attributes)
Divine Punishment Talent Attribute Priority: Intelligence > Combo > Almighty = Cooldown
Divine Grace Talent Attribute Priority: Intelligence > Critical Strike > Almighty = Cooldown
6. Inscription Stone (Diamond Tree can be fully charged)
Recommended Divine Punishment Talent Crest:
1. High-energy potion
Concentration +10
According to your specialization, you will get a damage increase every 30 seconds in combat. Increased by 0.3%, healing effect increased by 0.3%, damage avoidance increased by 0.3%, lasting 15 seconds.
2. King's Decision
Concentration +10
Every time you use any secret skill, you will recover an additional 6.5% of your attack life and 10 inscription stone energy.
3. Reversal
Stamina +10
When hit, there is a 13% chance of triggering a gray level of 0.06% of your upper limit of life per second, lasting 5 seconds and cannot be superimposed. ,
4. Potential
Endurance +10
When your health is lower than 35%, damage immunity is increased by 0.55%, and 0.75% of your attack health is restored every second.
5. Cyborg
Stamina +10
When there is more than 1 enemy within 10 meters around you, your defense will be increased by 0.4%, and each time you obtain this effect, the 2 damage received will be reduced by an additional 0.2%.
6. Twins intertwined
Focus +10
Attack increased by 0.3%. After 15 seconds, it switches to defense increased by 0.3%, continuing this cycle.
Recommended Divine Grace Talent Crest
1. High-energy potion
Focus +10
According to your specialization, you will get a damage increase every 30 seconds in combat by 0.3%, the healing effect will be increased by 0.3%, and you will be free from injuries. Increased by 0.3% for 15 seconds.
2. Energetic
Intelligence +10
There is a 6.5% chance to restore an additional 19% of your attack HP to the target each time you directly treat it.
3. Prayer
Intelligence +10
Each direct treatment will add 14% blessing to the target, lasting 15 seconds. When the target's health is lower than 50%, consume this blessing and restore 9% of your attack health.
4. Charging
Intelligence +10
Every time you use a healing skill, add 1 layer of charging effect to yourself. At layer 23, you will heal all teammates. You attack 14.5% of your health and clear the stack.
5. Strength
Intelligence +10
When you heal a target whose health is lower than 35%, you will gain the effect of increasing attack by 1% and acceleration by 0.5%, which lasts for 5 seconds.
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