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Web3 clicker games: The newest phenomenon to appear in the crypto world

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Release: 2024-06-19 06:29:29
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These simple yet addictive games have witnessed monumental financial growth over the past month alone, attracting tens of millions of users while generating

Web3 clicker games: The newest phenomenon to appear in the crypto world

Web3 clicker games have seen monumental growth in recent months, attracting tens of millions of users and generating substantial buzz worldwide.

Notcoin, a play-to-earn (P2E) game integrated into the Telegram messaging app, has been at the forefront of this revolution, boasting an impressive 40+ million players. Moreover, since May 26, the game’s native Notcoin (NOT) token has seen a staggering 240% increase in value, with its market capitalization soaring past $2.75 billion at its peak.

In the first three weeks of May, the game added five million new players, increasing its user base by 14%. This rapid expansion was attributed to the hype surrounding the game’s missions program, which allows players to passively earn NOT tokens.

Another Telegram-based clicker game, Hamster Kombat, has also achieved a number of remarkable milestones within a short period of time. In just 77 days since its launch, the project has amassed over 142 million users, outpacing the initial growth rate of popular social media platforms like WhatsApp, Instagram and TikTok. The game’s YouTube channel has also garnered over 21 million subscribers, further highlighting its widespread appeal.

From the outside looking in, these titles seem to be actively tapping into a growing desire for easy-to-access, potentially lucrative crypto opportunities.

Furthermore, by integrating with popular messaging platforms like Telegram, they have lowered the barrier to entry for millions of users who might have otherwise been intimidated by the complexities of the crypto industry.

At their core, games like Catizen, Yescoin, Tapswap, Notcoin and Hamster Kombat (among many others) offer a simple premise: tap your screen to earn digital currency.

The games have struck a chord with users by combining the addictive mechanics of idle games with the allure of cryptocurrency earnings. According to Inal Kardan, gaming lead at TON Foundation, the accrual of 35 million users in a short period of five months showed him and his team that it was “possible to create unique gaming opportunities using social media messengers” while also onboarding the same users to the crypto sector simultaneously.

Chris Zhu, co-founder and CEO of Sonic — a Solana-based gaming chain — agreed with this sentiment, telling Cointelegraph:

“These games on Telegram are interesting because they can reach a large audience quickly and efficiently. They’re also quite addictive, which helps keep users engaged. Finally, the integration of Web3 allows users to earn tokens for playing the game, which can be a valuable way to onboard new users to crypto.”

Yat Siu, co-founder of blockchain gaming venture capital firm Animoca Brands, sees merit in this customer accrual approach, stating, “The Notcoin approach has far better value for end-users and is more aligned with growth incentives versus the adversarial nature of Web2 advertising business models.”

On the other side, critics have raised concerns about the long-term viability of these games. For example, Can Picak, co-founder and CEO of Web3 gaming studio Eldarune, told Cointelegraph:

“Also, the focus on reaching a billion players through projects like Hamster Combat raises questions about their true value proposition and potential for market saturation. It feels more like a mass marketing ploy than genuine crypto adoption. I have sustainability concerns,” he said.

As the hype around these gaming titles builds, questions about their sustainability and safety loom large. Their rapid growth and skyrocketing token valuations have led some experts to draw parallels with previous crypto bubbles.

Luke Paglia, chief operations officer for the Web3 game My Pet Hooligan, told Cointelegraph, “These ‘games’ lend themselves to being perfectly set up with simple mechanics to have bots developed to ‘click’ or take the action needed to complete the farming required to earn.”

Moreover, he noted that while the simplicity of these games has undoubtedly been a key factor in driving their accessibility, it may also be their Achilles’ heel. Without deeper gameplay mechanics or real-world utility for their tokens, interest could quickly wane, leading to a collapse in token values.

Yaniv Baruch, chief operating officer of Polygon-based Web3 gaming platform Playnance, told Cointelegraph: “The long-term health of P2E games hinges on well-designed and balanced tokenomics. Unbalanced gameplay or token overinflation can lead to a crash, highlighting the need for sustainable models.”

Zhu agreed that there are long-term issues that need to be resolved: “If there’s still only a clicker mechanism and no clear token burning mechanisms, it will be a problem for longer-term performance. There will need to be content outside just the clicking,” he said.

Regarding user retention, Baruch believes developers need to find ways to add depth to these products to retain players beyond the “initial clicker-mania” currently being witnessed.

As the idle game craze

News source:https://www.kdj.com/cryptocurrencies-news/articles/web-clicker-games-phenomenon-crypto.html

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source:kdj.com
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