Enjoy silky smoothness and gorgeous output: a complete guide to the skill system of 'Dungeon and Fighter: Origins'

WBOY
Release: 2024-06-11 17:08:17
Original
712 people have browsed it

In the DNF mobile game, due to changes in the operation method, players can't help but worry about whether the combat experience will be affected. In this regard, PHP editor Strawberry said that players do not need to worry too much. The mobile game adopts a unique skill system design, which not only retains the number of skills in the PC game, but also optimizes the output operation, allowing players to perform various smooth combos using the on-screen buttons and enjoy the pleasure of gorgeous output. The following content will introduce you to the skill system of the DNF mobile game in detail, solve your operational concerns, and start a wonderful fighting journey.

This guide will introduce you to the skill system of "Dungeon and Fighter: Origins" so that players can clearly understand this skill system and get started quickly. "Dungeon and Fighter: Origins" is an action role-playing game with a rich skill system. Players can continuously defeat enemies, complete tasks and challenge

"Dungeon and Fighter: Origins" skill system strategy

1. Adjustment of skill bar interface and operation settings

Grinding It is recommended that players first adjust the skill bar operation interface and some personalized operation methods, which can effectively improve their operation experience and feel.

First of all, we first find the game settings on the main interface, as shown in the picture.

Enjoy silky smoothness and gorgeous output: a complete guide to the skill system of Dungeon and Fighter: Origins

Then, find the operation category in the game settings. There are two settings here, one is device settings (skill interface type adjustment), and the other is account settings ( Personalized operation mode).

Enjoy silky smoothness and gorgeous output: a complete guide to the skill system of Dungeon and Fighter: Origins

Click Adjust in the device settings to enter the adjustment interface. You can see the joystick adjustment and skill (bar) adjustment in the picture below.

Joystick adjustment reference: The type of joystick can be arbitrary. It is recommended to choose the 32 direction for the joystick direction (personally, I feel that the action will be smoother). The other attributes can be defaulted.

Of course, players can choose different adjustment plans based on their own painting experience, preferences and habits.

Enjoy silky smoothness and gorgeous output: a complete guide to the skill system of Dungeon and Fighter: Origins

There are more choices for skill (column) adjustment and more room for adjustment, which are divided into standard type, fan-shaped arrangement, key arrangement, basic type and free configuration .

The first four are preset skill bar design interfaces. Although there seems to be little difference, choosing an operation interface that is pleasing to the eye and used habitually can effectively avoid accidentally touching skills and optimize Operation experience.

For example, the picture below shows a standard, fan-shaped interface. The main difference is the change of jump and back jump keys.

Enjoy silky smoothness and gorgeous output: a complete guide to the skill system of Dungeon and Fighter: Origins

Enjoy silky smoothness and gorgeous output: a complete guide to the skill system of Dungeon and Fighter: Origins

The free configuration allows you to move the skill bar position at will in the specified skill bar area, which has a higher degree of freedom. If you are not satisfied with the first few modes, free configuration can definitely meet your needs.

Personal suggestion, if you don’t particularly like it, you can try the standard or fan-shaped arrangement first, which is universal and can be used quickly.

Enjoy silky smoothness and gorgeous output: a complete guide to the skill system of Dungeon and Fighter: Origins

There are some detailed adjustments under the interface type. Basically, the default is enough. The only thing that needs to be adjusted is the activation method of the flash. It is recommended to change from double-clicking to jump to jumping and dragging. Drag, because double-clicking requires the player to control the direction of the joystick, but if you choose dragging, the direction can be adjusted with a single click.

Enjoy silky smoothness and gorgeous output: a complete guide to the skill system of Dungeon and Fighter: Origins

Additional explanation: Flash is a universal skill unique to the official DNF mobile game. It can be charged twice. After being released, the character can move in four directions, up, down, left, and right. Sprint a certain distance at a fast speed, which is very useful whether it is dodging skills or chasing.

Enjoy silky smoothness and gorgeous output: a complete guide to the skill system of Dungeon and Fighter: Origins

2. Skill tree system and one-click combos

Skill tree is in the character in the lower right corner of the main interface. Click on the skill to enter the skill interface. as the picture shows.

Enjoy silky smoothness and gorgeous output: a complete guide to the skill system of Dungeon and Fighter: Origins

In the skill interface, there are basic skills and characteristic skills for adding skill points, skill configuration for skill position selection, and the most important combo configuration.

Enjoy silky smoothness and gorgeous output: a complete guide to the skill system of Dungeon and Fighter: Origins

In terms of adding points, because the current version has enough points, the skills after changing jobs will be full. The only difference lies in the choice of small skills.

Therefore, I personally recommend that when it comes to adding points, just choose automatic point addition (automatic point addition will fill up the ultimate skill without color, only the small skills before changing jobs are different according to the profession), and then make small adjustments according to your own preferences and habits. Fine-tuning skills saves time and effort.

Enjoy silky smoothness and gorgeous output: a complete guide to the skill system of Dungeon and Fighter: Origins

In terms of skill configuration, it all depends on personal preference. Put the learned skills into the skill slot according to your own habits, and then configure them according to your own combos later. Make adjustments.

For example, there is a unique mechanism in the DNF genuine mobile game in the skill bar - four skill keys (sliding screen keys). As shown in the figure below, players can slide in four different directions by holding down the sliding screen keys. , to release special keys for skills, effectively utilizing the operating space.

Personally, I usually put long CD colorless in this key position, or small skills that are used less frequently.

Enjoy silky smoothness and gorgeous output: a complete guide to the skill system of Dungeon and Fighter: Origins

Enjoy silky smoothness and gorgeous output: a complete guide to the skill system of Dungeon and Fighter: Origins

You can change the sliding direction of the slide key in the previous settings adjustment

But in fact, the slide key The frequency of use is not high, because the unique combo mechanism of mobile games can basically replace its function, releasing skills that are placed in the sliding keys due to insufficient key positions.

Although in the combo configuration, you can only set four key positions, that is, four sets of combos, the maximum skill limit for combos is 5, and there is no limit to the minimum.

However, except for the starting skills, each set of combos cannot be repeated. All other skills in the combo set can be repeated, making them very flexible to use.

When using skills with combo keys, the combo routine and a shortened reading bar will be displayed above the head. Press the combo bar repeatedly before the reading bar ends to continue the combo. In addition, in order to ensure the fluency and stability of the combo, if a skill in the combo routine is on CD, the skill will be automatically skipped and the next combo skill will be released.

Enjoy silky smoothness and gorgeous output: a complete guide to the skill system of Dungeon and Fighter: Origins

Personally recommend starting with a small skill with a short CD, and then adding a long CD colorless ultimate skill based on the skill effect, such as the berserker's big suck (absolutely) (Thinking to eliminate the evil attack) followed by the explosive blade and then the big collapse (collapse of the mountain and the ground).

Enjoy silky smoothness and gorgeous output: a complete guide to the skill system of Dungeon and Fighter: Origins

##Conclusion

Okay, the above is the entire content of the skill system guide for "Dungeon and Fighter: Origins". I believe it is for novice players or Veteran players, this guide can help improve your operation and gaming experience in all aspects.

The above is the detailed content of Enjoy silky smoothness and gorgeous output: a complete guide to the skill system of 'Dungeon and Fighter: Origins'. For more information, please follow other related articles on the PHP Chinese website!

source:3dmgame.com
Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact [email protected]
Popular Tutorials
More>
Latest Downloads
More>
Web Effects
Website Source Code
Website Materials
Front End Template
About us Disclaimer Sitemap
php.cn:Public welfare online PHP training,Help PHP learners grow quickly!