


Citizen Sleeper 2: Starward Vector - Complete Starting Class Guide
Citizen Sleeper 2: Starward Vector offers three distinct character classes, each significantly impacting gameplay. Your class choice hinges on two key factors: base stats and push abilities.
Base Stats:
Five stats govern your actions: Engineer, Interface, Endure, Intuit, and Engage. While all are viable, your starting stat distribution influences roleplaying and party synergy. Consider how your preferred playstyle aligns with these stats.
For example, an Extractor (high Endure and Engage) excels in direct confrontation, while a Machinist (strong Engineer and Interface) favors technical solutions. Both approaches are valid, but success often hinges on mitigating stress or avoiding damage. Choose a class that reflects your preferred problem-solving approach.
Team composition is crucial. Your initial companion, Serafin (high Endure and Engage), complements Machinists and Operators. An Extractor, while strong, doesn't address the early game lack of Engineer-focused companions. This is less critical later, as your team expands.
Each class has strengths, weaknesses, and a critical weakness (permanently hindering a specific skill).
Machinist Skills:
Skill | Level |
---|---|
Engineer | Lvl 3 |
Interface | Lvl 2 |
Endure | Lvl 1 |
Intuit | Lvl 2 |
Engage | X |
Operator Skills:
Skill | Level |
---|---|
Engineer | Lvl 1 |
Interface | Lvl 3 |
Endure | X |
Intuit | Lvl 2 |
Engage | Lvl 2 |
Extractor Skills:
Skill | Level |
---|---|
Engineer | Lvl 2 |
Interface | Lvl 1 |
Endure | Lvl 2 |
Intuit | X |
Engage | Lvl 3 |
Push Abilities:
Push abilities significantly reduce reliance on chance. Only One upgrade per path can be active at a time, although you can unlock both.
Focus (Machinist): Boosts your lowest die roll, managing stress effectively. Upgrades increase stress reduction and allow for consistent positive outcomes.
Focus Upgrade Chart:
Level | Option A | Option B |
---|---|---|
1 | -1 Stress on focused die positive outcome | 1 to affected die |
2 | -1 Stress on focused die positive outcome | 1 to affected die |
3 | Push costs glitch not stress | -stress effect on neutral/positive outcome |
Reboot (Operator): Rerolls dice, becoming more powerful with upgrades. Less consistent but offers high-risk, high-reward potential.
Reboot Upgrade Chart:
Level | Option A | Option B |
---|---|---|
1 | -1 Stress on focused die positive outcome | Reroll 1 dice |
2 | -2 Stress if reroll 6 | Reroll random dice, but 1 rolled |
3 | Reroll dice cannot be a 1 | Reroll random dice, but 1 rolled |
Rally (Extractor): Boosts team rolls at the cost of the Extractor's stress. Upgrades enhance dice boosts and stress reduction for the team. Note: Extractors cannot reduce their own stress.
Rally Upgrade Chart:
Level | Option A | Option B |
---|---|---|
1 | -1 Stress on focused die positive outcome | Reroll 1 dice |
2 | -2 Stress if reroll 6 | Reroll random dice, but 1 rolled |
3 | Reroll dice cannon be a 1 | Reroll random dice, but 1 rolled |
Carefully consider your preferred playstyle and team strategy when selecting your class and push ability in Citizen Sleeper 2.
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