多次使用UIImageJPEGRepresentation(data,1.0)造成内存一直涨,有什么方法取代UIImageJPEGRepresentation方法吗,求大神解答下
那你使用一下UIImagePNGRepresentation
Instead, create a small buffer, repeatedly filling this buffer with portions of the original asset via getBytes, writing this small buffer to a temporary file using NSOutputStream as you go along.
getBytes
static NSInteger kBufferSize = 1024 * 10; - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { NSURL *url = info[UIImagePickerControllerReferenceURL]; [self.library assetForURL:url resultBlock:^(ALAsset *asset) { ALAssetRepresentation *representation = [asset defaultRepresentation]; long long remaining = representation.size; NSString *filename = representation.filename; NSString *documentsPath = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES)[0]; NSString *path = [documentsPath stringByAppendingPathComponent:filename]; NSString *tempPath = [self pathForTemporaryFileWithPrefix:@"ALAssetDownload"]; NSOutputStream *outputStream = [NSOutputStream outputStreamToFileAtPath:tempPath append:NO]; NSAssert(outputStream, @"Unable to create output stream"); [outputStream open]; long long representationOffset = 0ll; NSError *error; uint8_t buffer[kBufferSize]; while (remaining > 0ll) { NSInteger bytesRetrieved = [representation getBytes:buffer fromOffset:representationOffset length:sizeof(buffer) error:&error]; if (bytesRetrieved < 0) { NSLog(@"failed getBytes: %@", error); [outputStream close]; [[NSFileManager defaultManager] removeItemAtPath:tempPath error:nil]; return; } else { remaining -= bytesRetrieved; representationOffset += bytesRetrieved; [outputStream write:buffer maxLength:bytesRetrieved]; } } [outputStream close]; if (![[NSFileManager defaultManager] moveItemAtPath:tempPath toPath:path error:&error]) { NSLog(@"Unable to move file: %@", error); } } failureBlock:^(NSError *error) { NSLog(@"assetForURL error = %@", error); }]; } - (NSString *)pathForTemporaryFileWithPrefix:(NSString *)prefix { NSString *uuidString = [[NSUUID UUID] UUIDString]; // If supporting iOS versions prior to 6.0, you can use: // // CFUUIDRef uuid = CFUUIDCreate(NULL); // assert(uuid != NULL); // NSString *uuidString = CFBridgingRelease(CFUUIDCreateString(NULL, uuid)); // CFRelease(uuid); return [NSTemporaryDirectory() stringByAppendingPathComponent:[NSString stringWithFormat:@"%@-%@", prefix, uuidString]]; }
那你使用一下UIImagePNGRepresentation
Instead, create a small buffer, repeatedly filling this buffer with portions of the original asset via
getBytes
, writing this small buffer to a temporary file using NSOutputStream as you go along.